Game+Description-Help!

I created Help! to kind of bring the idea of danger to the players. Its difficulty brings on the idea of how difficult it is to fight off and capture the mastermind behind a major illegal drug trade. Its structure is used to bring the idea of difficulty to the players. Level one starts out with 3 officers, all trying to recover buildings ambushed by the henchmen of the drug lord. Once you reach the top, he escapes, nowhere to be found. You follow his tracks which lead to a forest (A walk in the woods). You find that it is guarded by his men. After finding a green key, you reach the other side of the forest blocked by the green door in the wacthmen building (watch house A) After observing the grand tree at the center of the forest, you find a way into the tree, guarded by foes. Making your way through the tree path, you find the entrance into the drug lord lair (Penetrate!). Unfortunately, you have run out of ammunition. You have to pick up weaponry on the way, each having a certain ammount of ammo (in time, with permanent being a surplus of ammo). After making it through the lair, you find the drug lord himself (Juror megasniper). Retaliating when he attacks you, you manage to kill him, putting an end to his evil ways. You still need to escape. You continue moving through a path underground (Follow the pavement road) and make it quickly to the end. Upon reaching the end of the pavement, you recieve a message from the Lieutenat advising you to make it out of the location as soon as possible, ignoring the low security. The location: other side of the grand tree, watch house B (Out the Door). Disguised as a house with two towers connecting from the top, it is used to protect the secrtet entrance of the lair. After making it through the end of the house you run to the station for a status report. The Lieutenant congratulates you andcloses this mission. Your success has brought the country peace in the form of lowered crime rate and lowered illegal drug trade.