Evgeni's-Game-Designs


 * IDEAS FOR SERIOUS GAMES**toc

~One thing I might do is to make a game in GameStar Mechanic where you attempt to collect all of the points (a.k.a. garbage) in a certain amount of time through city streets. There might also be traffic included (frags) to make the game a bit more challenging. I got this idea from the movie WALL-E. -->ELEMENTS -Various characters (enemies, etc.) -Possible plot/storyline -Good sensible themes and settings -Increasing difficulty -Challenging puzzles

~As for a board game, I want to make it like Monopoly. It will be where you buy different methods of getting rid of garbage and pollution (fuel-effecient cars, junk piles, etc.) Then you have to give it to a fellow player when you get a card. You win when you get 100 points, which is accomplished through cards, others landing on your places, etc.

~ My dad recommended me to make a game like Blackjack (21) where you try to balance human work and robot work. You have 6 bars with 6 levels. Each bar has a separate robotic category (education, household, etc.). You say how many robots the category should have (out of 6). Then you roll a pair of dice to see what the actual levels and bar is. It reads from left to right: bar chosen, actual level. Then you add both numbers (actual # ; guessed number) and compare them. The closer they are, the better your "society" is. Then you add all the differences amongst the numbers (you should have 6 numbers added) and the person closest to zero wins. For example, lets say you have: 6,3 ; 2,4 ; 3,3 ; 5,1 ; 6,6 ; 3,5. Now, you would all the differences (3+2+0+4+0+2=12) If you have the closest to zero, you win.

Middle school students enjoy games but teachers don't appreciate that. Teachers feel that students should read and write to gain greater understanding about world issues. The problem to be solved is to make a serious game that is about a world issue.

**Requirements:**

 * 1) Game must be accessible to the intended players
 * 2) Game must be well-paced to be enjoyable
 * 3) Game must be challenging to the intended players.
 * 4) Game must have a clear goal
 * 5) Game must be winable.

** Constraints: **

 * 1) It must be possible to create this game with the tools available to middle school students (computers, wikis, blogs, cardboard, poster board, glue, colored pencils, markers, scissors, rulers, paper cutter, exacto knives, glue guns, found objects, dice, spinners, and other common items found in the home and school)

1. A Serious Game Using Gamestar Mechanic that follows the design brief.

2. A Serious Game Mod for an Exisiting Boardgame that follows the design brief.

3. A Serious Game -- Free Choice that follows the design brief.