Ian's+Design+Plans

=Final Game Designs by Ian=

FARC resources
By Ian __**What is it About?**__ It will be a game about the FARC in Colombia and other places in South America. It would be a game for ages 10+. THis would be because there might be drug reference in it because the farc is a drug trading group. __**Goal of the Game**__ The goal of the game would be to shut off the farcs exports. __**The Game Mechanics**__ The game mechanics would be decision making. Some of the elements in the game would be colored pawns representing different things like army men. It would be a board of Colombia with places like airports and you have to capture/ maintain them. If you play as the FARC you will have all of the land, but gain fewer pieces per turn. If you play as the other army then you will have to take the land and you will gain more pieces per turn. It is based on risk which its core mechanics are to conquer the world. It will be a medium paced game that will be difficult for both sides. __**Player's Goal**__ Playing as the FARC: To maintain the exports and control over Colombia. Also to fend of U.S. attacks. Playing as the U.S.: To gain control over the FARC'S To alert people to the pressing situation in Colombia
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[[image:Chosen_Design.jpg align="left"]]Escape
It will be on escaping the FARC.
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5+ for complexity To escape the FARC's grasp Running In the start you will be surrounded by guys and you will have to run away. There will be a narative that you will have to follow and the rules will be as they are in G.S. It is a function of game star I am aiming for a more difficult game To inform people about the FARC.
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 * __Goal of the Game__**
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 * __Elements and Rules__**
 * __What is it Based On?__**
 * __Difficulty__**
 * __Designers goal__**

FARC-OPOLY
__**What is it About?**__ The game will be about the farc and other militaries. __**Age range**__ 12+ because issues about guns drugs and other violence may come up. __**Goal of the Game**__ To overpower your enemies. __**Game Mechanics**__ Smart-Spending __**Elements and Rules**__ At the start you will play a round of monopoly about the FARC. With the money you make, you will purchase "cards" and then you will play another game. This game will be a mod of another card game. __**What is it Based On**__ It is based on monopoly and yugiho. The differences from monopoly is that you have no properties that you keep, but you have properties that can be claimed multiple times over. The difference from yugiho is that your cards have hp and rather than just attack and defense. __**Difficulty**__ Fairly difficult the first time through because you don't know how good or bad the "cards" are. Afterwords the game will still be challenging depending on the other person that you play. Designers Goal To show people the how the FARC runs