Daniil's+Design+Plan

=Final Game Designs by Daniil=

Design Plan #1:
__Game:__ Polar Bear's Struggle __Designer:__ Daniil V. __Topic:__ Polar bears' battle with Global Warming __Audience__: Ages 6-12 __Goal:__ The goal of the game is to complete all of its five levels and to save as many polar bears as possible. To complete each level the player will have to get past a set of sprites on a specific time limit. __Core Mechanics:__ Moving __Elements:__ Avatars- The character will be playing as a polar bear in order to receive the message of the game. The character the player chooses will remain with him for the rest of the game. Enemies- The enemies will all be the same throughout the levels. They will be in the form of orange robots and will symbolize global warming. Virtual Environment- The virtual environment of the game will have a grayish background and there will be many red blocks standing in the player’s way. The levels will also be quite large. Points- The player will get points for every sprite that he kills with his gun. Each sprite will count as 100 points. The more points the player has at the end, the better. Levels- In this game there will be five levels in total and each of them will be different from the other. The sprites will pretty much stay the same, but they will be in different places and they will be stronger and faster as the levels progress. Each level will require the player to save a polar bear from the enemy sprites, but the paths to get to the rescues will always be different. __Getting Started:__ I will start working on this game by researching more about how global warming is affecting polar bears and I will do this by looking for information associated to this on the internet and in books. I will then try to turn the information I discover into a game. __Rules:__ The player will have 45 seconds to complete each level. He will also at one point receive a gun that he can shoot at enemies which will last him for only ten seconds and no more. In order to pass each level the player will also need to save a polar bear from a group of enemy sprites. Without doing this, he cannot continue on. __Pace:__ The game I create will be fast-paced because the person playing the game will only have 45 seconds to complete each level and will therefore have to hurry up. There will only be a couple of places to hide so the player will just have to keep moving forward as well making the game much faster. __Challenges:__ This game will be pretty challenging because there will be many obstacles standing in the player’s way. Enemy sprites will attack and the player will only have 45 seconds to complete each level. The levels will also get harder as the game progresses. There also won't be many hiding places, making the game that much harder.

Design Plan #2:
__Game:__ Antarctica's Battle __Designer:__ Daniil V. __Topic:__ How Antarctica is affected by global warming __Audience:__ Ages 10-16 __Goal:__ The goal of the game is to collect the most token points before reaching its end. __Core Mechanics:__ Deciding __Elements:__ Six Pawns: Four decks of cards: The board: Square board that folds in quarters for storage in the box provided consisting of 75 spaces. Gameplay: A player chooses a spawn Each player starts with no token points at all Players start from "Go" space. They take turns rolling the dice and move their pawns around the spaces according to the number rolled. If a player land on a spot with specific directions, he/she must follow them. If a player lands on an Antarctica spot, he/she must take one Antarctica card. If a player lands on a job card, he must pick one of the six jobs cards. The same thing applies to Mate spaces and Habitat spaces. The game will have many different paths leading to the finish line and it is up to the player to decide which path he wants to take. __Getting Started:__ I will get started working on this game by trying to turn all my knowledge of the topic I am researching into it. I will try to make this game display some of the information I have learned. __Rules:__ The rules of this game are that the player has to spin a dice in order to move and that when he lands on an Antarctica space, he must pick one of the Antarctica cards which contain token points on them. Another rule is that the player will the most token points at the end wins. __Pace:__ The pace of the game depends on how fast its players spin the dice. If the players playing the game spin the dice relatively fast, the game will go by quicker and vice versa. Other than that the game is pretty fast and moves the player towards the finish line quickly. __Challenges:__ The game will be challenging because its players will face many obstacles on their way to victory. There will be many spots that will require the players to either move back some spaces or have their turn skipped. Plus, all of the people playing the game will be playing against each other and will therefore do everything they can to win. __Original Game:__ The Game of Life __Original Game's Core Mechanics:__ Greed
 * 1) Polar Bear
 * 2) Emperor Penguin
 * 3) Ross Seal
 * 4) Wandering Albatross
 * 5) Blue Whale
 * 6) Leopard Seal
 * 1) Habitat cards
 * 2) Job cards
 * 3) Antarctica cards
 * 4) Mate cards
 * Pair of dice
 * Paper money in various denominations and a banker's tray
 * 25 Antarctica spaces
 * 1 Habitat space
 * 1 Mate space
 * 1 Job space
 * 12 blank spaces
 * 10 skip turn spaces
 * 10 move back spaces
 * 10 move forward spaces
 * 5 roll again spaces

** __Game:__ The Maze of Global Warming **
__Designer:__ Daniil V. __Topic:__ How global warming is ruining Antarctica __Audience:__ Ages 12-18 __Goal:__ The goal of the game is to get to the finish line first. Players will be competing to see who can get through the maze and its obstacles faster and will do anything necessary to win. __Core Mechanics:__ Following __Elements:__ Six pawns: One deck of cards: The board: Rectangular board that folds in half for storage in the given box consisting of 80 spaces Gameplay: A player chooses a pawn. Players start from "Go" space. They take turns spinning the spinner, and move their pawns around the spaces according to the number spun. If a player land on a spot with specific directions, he/she must follow them. If a player lands on a global warming card, he/she must take one Global Warming card. There is only one way to the finish line that the player has to follow. __Getting Started:__ I will start working on this game by trying to tie my knowledge of my topic with it. I will try to make the information I have learned about global warming's affect on Antarctica and this game come together as one. __Rules:__ The rules of this game are that its players must spin the dice provided in order to move and that the they must follow the directions written on the space they land on precisely. Another rule is that the first person to reach the finish line is victorious. __Pace:__ This game will pretty much be medium paced, but it will all mostly be decided by the speed at which its players spin the spinner.The game will go slower if its players take a long time to spin the spinner and vice versa. Other than that the game is pretty fast paced since all the players have to do is move their pawns. __Challenges:__ This game will be challenging to the age group that it is selected for. There will be many obstacles that its players will have to face along the way and they surely won't be easy to face. Also, the game's players will all be competing against each other and will do whatever it takes to win so being victorious will definitely be tough.
 * 1) Eskimo
 * 2) Rockhopper Penguin
 * 3) Adelie Penguin
 * 4) Antarctic Shag
 * 5) Crabeater Seal
 * 6) Antarctic Fur Seal
 * 1) Global Warming cards
 * 2) Spinner
 * 15 blank spaces
 * 10 Global Warming spaces
 * 15 skip turn spaces
 * 10 move back spaces
 * 10 move forward spaces
 * 5 roll again spaces
 * 10 go to the beginning spaces
 * 5 you lose spaces