Genji-Oligarchy+Game-Analysis

Oligarchy

Oligarchy is a game about getting oil by any means possible. The main character, you, is the CEO of a major oil company. You suck up oil and make money. In the game, you do anything in your power to get oil. This includes corrupting politicians, destroying towns, conquering villages, and even execute governments form other countries. Of course you cannot destroy the US government, but you can donate money so that they support you and let you go and do those bad deeds. In presidential elections, you support the Republicans, and if the win you can only have benefits. As the game says, "make sure you have fun before the resources deplete." And that just basically sums up the game. You don't exactly win the game. You just try to suck up as much oil as possible. That's the goal, but there are so many oil deposits that it is next to impossible to suck up all of them. You create different size wells, some that go on land and even some on the sea. The prices vary. You are allowed to use more and more sites to find oil if and only if you get the president of the United States to be "oiled," or in other terms, friendly with you. Then you can do whatever you want with the other countries. However, you can lose in this game by getting fired. Since you are the CEO of the oil company, you have to maintain your position. That's one of the highest positions and if you don't do a good job you are kicked out. I found this game extremely catchy, and I think anybody else who plays it will feel the same way. I think the main reason why it's fun is because it's different from most games. In most video games, you're the hero, you beat the evil guy, you win! Pretty simple. But this game is the complete opposite. You're playing as the bad guys. In the game, you need to be coy, deceptive, and even destructive if you want to have a successful oil company. You destroy governments, corrupt the president, and plant large, dirty, smelly, yucky, metal machines into the ground and pump oil. It's like unlocking a dark side to some students. (//Luke, come to the dark side...//) It's a new kind of game, and it's pretty interesting playing a game from another point of view.

ELECTRO CITY

This game is about building your own city. It's like a toned-down version of Sims. You build cities, manage electricity, manage environment, and gain population in your city which grows larger every few turns. When playing the game, you have exactly 150 turns as the mayor to build your square of land. You actually have about 16 squares of land which you can freely use. You need to cut down trees, grow forests, create jobs for the people, expand, make amusement parks, catch the eye of tourists, etc. If you're successful you can use all of the above and more. There is a reason why the game is called Electro City- you have to manage the amount of electricity you make and use. You build windmills, solar panels, wind farms, and even order your people to turn off their TV's. The city is yours to control with a godlike power. You have to have patience and strategy to achieve success in Electro City. You only have 150 turns to play the game before you retire, because on many turns you don't do anything- you just press next turn and that's how you earn money. The 150 turns breeze by and you won't even realize it. It's more like a deadline than a time marking. You actually can win this game because there is an end to it, and like Ayiti: The Cost of Life, you get graded. In Electro City, you are graded based on letters from A to D. So, I guess the goal is to get an A average. You are graded based on how good your environment was, your electricity, your population, etc. This game was extremely compelling for me. Out of all the games I played online this was the best one. It's fun because you try to improve in the game every time you play. "I can surely get higher than that... let me play again." Every time you play you develop new strategies and learn new ways to play the game faster yet better and more successful.

"ElectroCity." //ElectroCity//. Genesis Energy, 14 April 2010. Web. 16 Apr 2010. <[]>.