Bradley's-Game-Design


 * IDEAS FOR SERIOUS GAMES**toc

Middle school students enjoy games but teachers don't appreciate that. Teachers feel that students should read and write to gain greater understanding about world issues. The problem to be solved is to make a serious game that is about a world issue.

**Requirements:**

 * 1) Game must be accessible to the intended players
 * 2) Game must be well-paced to be enjoyable
 * 3) Game must be challenging to the intended players.
 * 4) Game must have a clear goal
 * 5) Game must be winable.

** Constraints: **

 * 1) It must be possible to create this game with the tools available to middle school students (computers, wikis, blogs, cardboard, poster board, glue, colored pencils, markers, scissors, rulers, paper cutter, exacto knives, glue guns, found objects, dice, spinners, and other common items found in the home and school)

1. A Serious Game Using Gamestar Mechanic that follows the design brief. My game would show all the things getting in the way of reaching the goal. In this case the goal is to get back on your feet after the earthquake in Haiti. You have lost everything and now you have to get it back. IN order to do this you must complete a various amount of challenges to make money and then you reach your goal. Core Mechanics:

2. A Serious Game Mod for an Exisiting Boardgame that follows the design brief. My game would be like Life. You would have to start with nothing and make your way to making at least 5,000 dollars. You must find a job, pay your taxes, buy a house, and become a succesful person in anyway possible. Core Mechanics:

3. A Serious Game -- Free Choice that follows the design brief. I would make a game like Hurricane Katrina with a person trying to save all of the people in Haiti and make this a better place. Core Mechanics: