Max's-Game-design


 * IDEAS FOR SERIOUS GAMES**toc

Middle school students enjoy games but teachers don't appreciate that. Teachers feel that students should read and write to gain greater understanding about world issues. The problem to be solved is to make a serious game that is about a world issue.

**Requirements:**

 * 1) Game must be accessible to the intended players
 * 2) Game must be well-paced to be enjoyable
 * 3) Game must be challenging to the intended players.
 * 4) Game must have a clear goal
 * 5) Game must be winable.

** Constraints: **

 * 1) It must be possible to create this game with the tools available to middle school students (computers, wikis, blogs, cardboard, poster board, glue, colored pencils, markers, scissors, rulers, paper cutter, exacto knives, glue guns, found objects, dice, spinners, and other common items found in the home and school)

1. A Serious Game Using Gamestar Mechanic that follows the design brief.

If I were to make a serious game using Gamestar mechanics, I would have a goal and there would be a time limit to get the goal or the earthquake will kill you. You also must get past obstacles and get items that will help you get past the certain roadblocks. There will be 5 levels and each level will get harder., The point of the game is to stay alive and get to safety before you lose your health or run out of time.

Coor Mechanics: Goal, Living, Helath

2. A Serious Game Mod for an Exisiting Boardgame that follows the design brief.

The game I will build off of is shoots and ladders. I will make a game that you must reach the goal and every time everyone has a turn the bottom row will be destroyed. This game will be about luck so if you get too many shoots you will die and not reach safety. You will use die to move and to go spaces. After everyone who is playing gets a turn the last row starting from the bottom will be unplayable so if you have to go back to the destroyed row you lose. You must get to the finish line before the earthquake destroys you and your path. This will be a multiple player game.

Coor Mechanics: Rules, Plot, Goal, Characteristics, Living

3. A Serious Game -- Free Choice that follows the design brief.

I will make a game where you must help your neighbors get to the safe house. You will need to find certain items along the way to help your neighbors. If you do not help them you will lose. There will also be a certain limit of time between you must finish this all. This game will be on the computer. You will also try not to lose your own lives. If you clear all the levels without dying you win. There will be broken objects that are falling and you must get out of the way of. If you get crushed you will automatically die and lose the game.

Coor Mechanics: Plot, Goal, Living, Health