Katherine's+Design+Plans

=Final Game Designs by Katherine=

6. The **core mechanics** of this game is surviving. 7. The **elements** of the game are: 8. When you start the game you have to move the character, destroy all the enemies and survive the "disaster." 9. The rules would be to finish the game, alive. You have to destroy all the enemies and reach the goal. 10. This game would be between fast-paced and slow, so it will be played at a moderate pace. 11. The game is challenging because you have to finish in the time restraint and kill all enemies, without dieing pretty challenging. __**Designer's Goal**__ 1. From the **player's point of view** they would want to enjoy and be worth their time playing and want to play it again. Their goal would also be to kill enemies in the time restraint alive. 2. My goal would be for the player to have fun and get the concept of the game also my secret goal is for the player to get the slightest idea of what it is like surviving an earthquake and give back to others in the same kind of situation.
 * 1) The **name** of my game is Run ... For your parents.
 * 2) The **designer** of this game is Katherine.
 * 3) The topic it is based on is the earthquake in Sichuan in the year of 2009.
 * 4) The **age range** is open to everyone because can play it, even though it's a little childish. There's a deeper meaning that players can understand if they are older and look for the meaning (which is hard to do).
 * 5) The **goal of the game** is to reach the shelter and find your family.
 * Avatar
 * Points
 * Enemies (a lot)
 * Time

1. The name of the game is Life Or Death 2. Katherine designed this game. 3. The game is based on the earthquake that struck Sichuan Province Of China in 2009. 4. The age range would be open to everyone, but is recommended for middle school and high school. 5. The goal of the game would be to reach the goal. 6. The core mechanic of the game would be to Reach 7. The elements of the game would be to: 8. You place your marker at the start of the first square of the board and roll the dice and move your marker. Then flip a coin, heads survival and tails disaster. 9. You have to roll the dice, flip a coin ,and move your marker every turn. 10. This game can't be fast paced at all, unless you get super lucky and win. If you get good and bad card it could be a while for someone to win. 11. This game is challenging because of your luck. If you have bad luck this will be really challenging for you to beat. 12. The original game was Monopoly, but I added my own twist to it. b. Purchase 13. __**Designer's Goal**__ 1. The players goal would be to buy the most supplies and get the most money to win. I would've really hoped that they also understand how surviving and getting the essential supplies isn't an easy task to accomplish. 2. My goal for the player would be for the players to enjoy the game, win, and understand why I made the game.
 * The board
 * The markers ( They keep the players' places.)
 * Cards ( Disaster Cards and Survival Cards)
 * Dice
 * Coin To Determine Which Card you get. (Disaster Or Survival)

Design Plan #3: A Deadly Trip Through China
1. The name of the game is A Deadly Trip Through China. 2.The designer of this game is Katherine. 3.The topic is the earthquake that hit the Sichuan province of China in 2009. 4. The audience would be highly recommended for kids in middle school and high school, but people of other ages can play it too and they would be able to learn something from this game (hopefully). 5. The goal of the game is to gather as any supplies as you can and make sure your sister doesn't die. From there you travel through different parts of China, trying to find the last remaining shelter which most likely has your parents. 6. The core mechanics of this game would most likely be surviving. 7. The elements of the game are: 8. You first found out that your parents have been separated from your parents and your alone with your sister traveling to find your parents. 9. There are no rules ,as long as you finish the game. 10. This game can take as long as long as it takes, if you take a long time to finish your game then it would be slow, but it you finish quickly then it would be more fast paced. If your talking about the game while playing it it would be fast paced becuase if you out of time eventually. 11. This game is challenging because if you don't play and waste time you die. There are many levels which makes it more challenging. 12. This game isn't a mod it was my own original idea. 13. __**Designer's Goal**__ 1. To reach the shelter is the goal of the player and also to help others really in need in the real world 2. The goal of the game from my point of view is to reach the the shelter. After that, there's more to that your real goal is now to help others suffering from natural disasters and the game was suppose to send that message.
 * The two characters (Yourself and your sister)
 * Supplies