Paulina's+Design+Plans

=Final Game Designs by Paulina=

Collecting Ed
by Paulina **Age**: **8** and up ** Challenging ?? : Every time you go to a higher level, the enemies get faster paced and more supplies are needed to be collected.
 * Topic **: Education in Himalayan
 * Goal **: collect all of the points (supplies) to finish the level.
 * Duration: ** depends how good you are but most likely **2-5** minutes per level.
 * Story: Ed (avatar) needs to collect all of the supplies to complete each year of school. He will be the first in town to get a good education (ed)
 * Core mechanics**: running

Elements :
** __Moving Parts:__ avatar and enemy  **
 * Avatar (that you move around with)[[image:Picture_1.png width="27" height="29"]]
 * enemies (that shoot at you that will make you slow down or lose chances)[[image:Picture_2.png width="27" height="29"]]
 * keyboard including ...
 * up
 * 1) down
 * 2) left
 * 3) right
 * points ( __yellow__ dots that represent supplies that you need to collect )
 * [[image:Picture_3.png width="29" height="29"]][[image:Picture_5.png width="28" height="34"]]wall blocks that stand in your way[[image:Picture_5.png width="27" height="34"]][[image:Picture_3.png width="29" height="29"]]


 * Rules: **Do not use the spacebar for shooting. Children in the Himalayan can't afford to shoot their enemies. Try to make it through the game without the spacebar. ** SPACEBAR **

Walk around as your character named Ed. Ed, needs to collect all of the supplies to get into a good ed (education) program.
 * Gameplay: **
 * Use your arrow keys to walk towards all of the supplies.
 * You will have to run away from enemies that are other kids from town that also want an education. If you get in their way, they will try to catch (shoot ) you.
 * Collect __**all**__ supplies before you are caught and it is game over...

Design Plan #2:
= Edopoly = by Paulina ** Topic: ****Ed**ucation in the Himalayan ** Story **__-__their is one place left in college. be the first one to collect all the supplies needed and pass all of the grades.
 * Goal: ** The goal in this game is to bankrupt all of the other players so that you will get the better education. Get the education and collect money/supplies... be the one with all or most of the properties, supplies, etc
 * Age Range: ** **10** and up...
 * Duration: ** a few days or longer (not predictable)
 * Rules- **roll dice and go that amount of spaces. You can buy the thing you land on or you might have to pay a fine on some places.
 * Core Mechanics: deciding**

Elements:
// Moving Parts: **your pawn and your opponents' pawns
 * 8** pawns//__:__ all eight pawns represent children in the Himalayan that need your help


 * 1) 5 year old girl
 * 2) 8 year old girl
 * 3) 12 year old girl
 * 4) 16 year old girl
 * 5) 5 year old boy
 * 6) 8 year old boy
 * 7) 12 year old boy
 * 8) 16 year old boy

__**//*3//**__ //__Decks of Cards__//: you will have to **pay** fifty ($50)
 * __Possibility__ - on these cards, you will find either awards or bad threats (ex. losing money or getting bad supplies like a nub instead of a full pencil.)
 * __Quest__ - you will be asked questions. Get the question right and receive an amount of money that is showed on card. If you answer __incorrectly__, //half// of the amount showed on card will be taken away (ex $100
 * Pay up ( pay fine or give up property)

Board :

 * **20** __schools__ that you can apply to. Each school has a different condition and value. The better the school, the more points you have. If somebody stands on your school, they have to pay a school tuition.
 * **10** __supplies__ that will give you points and if somebody stands on your supply property, they have to pay.
 * **4** __corners__
 * 1) Start (GO)
 * 2) Take a snooze and **lose** a turn
 * 3) Go back **10** spaces
 * 4) Pay up ( take a card and pay up or give up property
 * **4** school __transportation__
 * 1) school bus
 * 2) bicycle
 * 3) scooter
 * 4) bus

** Gameplay **

1) Each player chooses a pawn. 2) The banker gives starting money to every player. Not a lot of money because you live in a poor country and you can't afford much. You have to make good decisions that will allow you to get as many things with little money. 3) You throw the dice and move that many places on the board. Try to make all other players go bankrupt and have to sell all properties or supplies. 4) When you pass the GO space, you will deserve a prize and you will receive **50 dollars.**
 * one (1) $50
 * two (2) $10
 * five (5) $5
 * ten (10) $1
 * 1
 * 2
 * 3
 * 4
 * 5
 * 6

This game is a modification of the original game called ** Monopoly ****.

**

Ed War
by Paulina Nowakowski **Topic:** **Ed**ucation in the Himalayan Duration: **5** minutes (it depends)
 * Goal: ** The goal of the game is to collect all of the __cards__ from the other players. Each card contains a school, supply and such. When you get all of the cards, you get an education. Probably the first in town to get one.
 * Story**: Only one child in town is allowed an education. The first one ready will get the **ed**ucation.
 * Age**: **7** and up (you can play as long as you know how to **read**.
 * Core Mechanics: collecting

**

Elements:
- 20 schools (grades 1-12) - 12 teachers - 10 supplies - 8 money cards to pay for school tuition
 * **50** cards
 * (2) $10
 * (2) $20
 * (2) $30
 * (1) $40
 * (1) $100

Gameplay :

 * 1) One of the players shuffles and passes out the cards evenly among all of the game players.
 * 2) Everybody takes turns choosing a topic (ex. health, condition, knowledge, etc..)
 * 3) When you choose a topic, you put out your card and so does everybody else.
 * 4) You look at the topic or section that you chose on all of the cards. The person that has the highest amount or value of that topic on that specific card takes all of the cards.
 * If two or more players have the same value, there is war. You put down 4 cards face down and another one faced up. To remember how many cards to put down, remember this statement... ** I declare Ed war. **
 * If you have less than 5 cards, put down all of them and the opponent will put down the same amount. This is the time were you have your last chance to get some cards back.

This game designed by Paulina was modified from its original game " War "