Grace's+Design+Plans

=Final Game Designs by Grace=

1. Darfur- How fast can you dart for the exit?
2. by Grace La-a 3. The problem is that the citizens of Darfur are being harrased by the government and the only way to be safe again is to escape to the neighboring country of Chad. 4. This is for ages 10 and up because even though there isn't much violence there is some so it is more of a mature game. 5. Player's goal:The goal of the game is to make it out of Darfur by making it through a series of mazes and enemies to get to the safety of Chad where the Darfur government can no longer harm them. Designer's goal: The goal is to get players to know about Darfur and the issue that is currently taking place there. Also the game should get people to want to help the people of Darfur. I want the player to finish the game with a motivation to do something because the game will show them that people are suffering with many people knowing little about the problem. Players should come out of he game wondering why this event isn't in the news after they learned the truth about what goes on in another part of our world. Those are just examples of the questions people should finish the game with because hopefully they will put a lot more thought into such a serious problem. 6. The core mechanics of this game moving. In the game you have to move the avatar through amaze in order to make it to the end of the game. 7. The elements of the game include 8. When playing the game you get started by having your player located at the beginning of the maze and having a timer started. 9. The rules of this game are that you have to reach the goal block at the end of each level. Also you must collect the laser power-up and shoot the amount of enemies needed and collect a certain amount of points in order to win the level. You do this for each of the levels and win after finishing the last level. 10. This game is very fast because you only have a certain amount of time to complete the levels and you also only have a certain amount of time in which you are able to use the shooter. You are timed in both things so you have to be as quick as possible to win the game. 11. This game is challenging because there will be a lot of enemies in the game. In Darfur the citizens are never safe so to show the problem in my game you are rarely safe from the enemies that are all around the maze.
 * an avatar
 * enemies with guns that roam through the mazes
 * goal block
 * points to collect that help to get to Chad
 * a gun that only lasts for some time, but allows you to defeat enemies

[[image:Chosen_Design.jpg width="137" height="89" align="left"]]1. Dart for Cover
2. by Grace La-a 3. The issue is that the government is killing the people who live in Darfur. 4. The people who play this game should be between the ages 12 and up because there is some violent content. 5. Player's goal: The players want to escape the soldiers that are chasing them and do many things to stay alive that put the player's life in jeapordy. The person that gets to the end with the least damage wins. Designer's goal: I want this game to show the people playing it how much of a difference one decision in Darfur can make. It can either get a person killed or allow them to survive for another month. These decisions have to be made in order for people to stay alive so I want to show people how they put their life in danger by doing something like try and get water. We can get water by walking a few steps to a faucet, but these people have to walk miles to a well and carry back heavy water while avoiding soldiers who will kill them if they are seen. I want people to see the risk people are taking by doing tasks that are very simple for us to do. 6. The core mechanics of this game is deciding because you decide wheter or not you take the risk of doing something that can kill your player. 7. Some elements of the game are: 8. To get started people pick a player and place their players on the start space. Everybody rolls the dice and the person with the lowest number goes first. Also each player has a card where they write down 50 life points. 9. You roll the dice and move the number of spaces you rolled. Then you may see the number of points you lose or gain on the square and add or subtract that from your life points. If you land on a choice space you will have to pick a card from the pile if you decide to do what is written on the space and if not you do nothing. 10. This game has a medium pace because not all squares are ones where you have to make a decision and the other squares involve you doing simple math. 11. This game is challenging because it is all about chance and you can continuously lose life points without doing anything wrong in the gaem besides from rolling the dice. 12a. The original game was Life. 12b. The core mechanics of the original game was moving.
 * game board
 * dice
 * 4 players( figures)
 * cards

1. 10 Cards from Escape
2. by Grace La-a 3. The issue is that if you are not careful or ready at all times i Darfur you will be killed and have no chance of survival. 4. The age range is 10 years old and above because you are only moving cards and trying to have a quick reaction. 5. The goal of the game is to reach 10 "good" cards which are cards 2-10. 6. The core mechanics of the game is reacting. 7. The elements of the game are 8. To get started the cards are dealt so that each player has 13 cards. 9. Each person places a card face up in the middle of a table and if it is a "good" card the player has to hit it and keep their hand there and the last person to hit the card takes it if it is a "bad" card (ace,king,queen, or jack) or gives the good card to the player who hit the highest value "good" card. The first person with 10 "good" cards win. 10. The game is very fast because it is all about speed and getting the good cards first. 11. The game is challenging because when you are moving so fast it is hard to make sure you are hitting the good cards and if you are too slow you will either take the bad card or give away a good card that would have helped you win.
 * deck of cards( 52 cards)