Daniel's-Design-Plans


 * __Final Game Designs by Daniel__**


 * Design Plan #1:**

//by Billie Joe McLovin//
 * Treatment-**
 * Topic**- //HIV and AIDS in Africa.//
 * Age Range**- 10+. This game will be played by people who are age 10 or older because anyone younger than 10 will most likely not understand the concept of this game.
 * Goal**- Reach the goal, which represents a hospital or a clinic where your character could be treated. This game is about people in Africa who have HIV and AIDS, and you have to navigate them through the levels so that they can receive treatment at a hospital or a clinic. There will be many obstacles trying to stop you from reaching your goal.
 * Core Mechanics**- The Core Mechanics of this game are moving and exploring. The game will have characters and obstacles to try and slow the character down. The game will also have a goal on every level that the character is trying to achieve. This game also has enemies that you have to avoid in the higher levels.
 * Elements//-//** The elements of this game are: Sprites, Enemies, Background, Blocks, and a Goal.
 * How to get started-** I can start to create this game by familiarizing myself with //Gamestar Mechanic//, and eventually playing around with the different characters and enemies and obstacles. I can brainstorm other ideas to incorporate into the game also.
 * Rules-**1.You are given three lives.2.You may not kill the enemies.3.You have to reach the goal.
 * Pace of Game-** This game is not a slow-paced game, but not a fast-paced game either. It would have some fast-paced and some slow-paced parts.
 * How it is challenging-** This game would be challenging because it would require fast reflexes.
 * Hidden Message-** I hope that this game will teach people about how difficult it is for some people in Africa to get their condition of HIV or AIDS treated.


 * Design Plan #2:**

//by Tank Williams//
 * Life: HIV and AIDS in Africa Edition-**

1.You must pick a Career Card. 2.You must pick a State of HIV/AIDS card. 3.You many only move forward. 4.There is no cheating allowed.
 * Topic-** HIV and AIDS in Africa
 * Age Range-** 12+. This game will be 12+ because it involves some concepts that younger children would not me able to grasp.
 * Goal-** The goal of this game is to reach the last space on the board, which resembles a hospital or clinic where your character could be treated for HIV or AIDS. Figuratively, this is where the character that you are playing as is able to receive treatment for his/her condition.
 * Core Mechanics-** The Core Mechanics of this game are to manage and to proceed. This game will require you to manage your characters health and expenses. It will also require you to keep moving forward, in an attempt to be the first person to reach the end of the board.
 * Elements-** Pawns, Board, Career Cards, State of HIV/AIDS cards, dice.
 * How to get started-** I can get started on working on this game by familiarizing myself with the game of Life. This would help me to know about how the pieces move, and what the pawn has to do.
 * Rules-**


 * Pace of Game-** This game is considered to be a slow/medium paced game. This is because the pace of the game depends on how fast you and your opponents play. Some of the parts of this game will be fast-paced and others will be fairly slow-paced.
 * How it is Challenging-** This game is partially luck, and partially skill. Some elements of the game, you have no control over.
 * Original Game-** The original board game was //The Game of Life.//
 * Core Mechanics of Original Game-** The Core Mechanics of //The Game of Life// are moving and deciding. You have to move forward towards the end of the board. Also, you have to make decisions to benefit your Pawn.
 * Hidden Message-** I hope that this game is going to educate people about the situation in Africa. In Africa, there are many people who have HIV or AIDS, and they have to keep on with their daily duties.

//By Aphrodite Jones//
 * Design Plan #3:** **Spreading the Wealth-**

1. You must help everyone that you encounter. 2. After you help everyone you meet, you must reach the goal of each level 3. You have limited money and medicine to give out.
 * Topic-** //HIV and AIDS in Africa.//
 * Age Range-** 12+. This game is played by kids age 12 and up because kids under 12 will not understand the message of the game. This game will have no affect upon people who play it if they are younger than 12.
 * Goal-** The goal of this game is to try and help all of the people who you encounter who have HIV or AIDS. You have to supply them with medicine or money so that they can remain in health.
 * Core Mechanics-** The Core Mechanics of this game are to deliver and to spread. This game requires you to deliver or in other words, spread medicine and money to people who are in need of it. These people you encounter have HIV and AIDS, and it is your job to try and help them.
 * Elements-** The elements of this game are: Sprites, enemies, blocks, and goals.
 * How to get started-** I can get started on this game by familiarizing myself with //Gamestar Mechanic.// This will help me because I will be used to the different Sprites and their characteristics. Also, I can keep doing research so I can include some new aspects of life in Africa with HIV or AIDS in my game.
 * Rules-**


 * Pace of Game-** The pace of this game is slow, considering you have to stop and hand out supplies every so often. Yet, while travelling this game can be fairly fast.
 * How it is Challenging-** This game will be challenging in the way that you have to manage and deliver your supplies carefully. You must help everyone that you encounter, and therefore this game is challenging.
 * Hidden Message-** I hope that this game is going to inspire people who play it to get involved in the situation in Africa. Many people have HIV or AIDS in Africa and it is a big issue that requires help.