Ashley's-Game-Design

Middle school students enjoy games but teachers don't appreciate that. Teachers feel that students should read and write to gain greater understanding about world issues. The problem to be solved is to make a serious game that is about a world issue.

**Requirements:**

 * 1) Game must be accessible to the intended players
 * 2) Game must be well-paced to be enjoyable
 * 3) Game must be challenging to the intended players.
 * 4) Game must have a clear goal
 * 5) Game must be winable.

** Constraints: **

 * 1) It must be possible to create this game with the tools available to middle school students (computers, wikis, blogs, cardboard, poster board, glue, colored pencils, markers, scissors, rulers, paper cutter, exacto knives, glue guns, found objects, dice, spinners, and other common items found in the home and school)

A design I will make with game star could be that the player would have to collect points in order to save tigers and the more you get the more reserves you can make for tigers. Also i could make different levels where the goal would not always have to get points but it could be diverse. I would like to make my boards green like your in a forest so that the atmosphere is similar to what tigers are used to. The plot would be that Tigers are in danger and they need more tiger reserves so that they don't have to live int he wild where there are many dangers. To make the reserves you have to collect as much points as possible. The more pints you get the more reserves you will make and the more tigers you will save. :) The goal would be to get as many points as possible as I said before. I would want the background to be green or something that resembles a forest which is the tiger's natural habitat.
 * Core mechanics:**

A game design i could make from a board game that already exists is a modified version of candy land. Each space on the board would have information about tigers, and all the characters would have to have something to do with tigers and their extinction. Certain spaces on the board that have meanings like in the game could have the same meanings but with different ideas that have to do with tiger extinction. The goal would be to get to the end of the board first. I think that some of the characters i could use for the game are, in the beginning of the board would be more of the bad people which would be hunters and other people that harm tigers. Towards the end of the board would be the good people which would be people who make reserves or people that are part of organizations that help tigers. One of the rules is that you have to follow what the cards you pick up say. Also you have to pick up one card each turn. The whole thing would be color coded and if the card you pick up has a certain color then you have to go to the nearest space with that color. If the card you pick up has a picture then you have to go to the space on the board that has that picture.
 * Core mechanics:**

A design i could make that i want is one with different objectives and obsticles. I think it would have a lot of levels and even though that each level has a different goal the main goal would always be present. I think the main goal would be to try and stop tiger extinction. Players can do this by stopping hunters and traders that harm tigers and people more aware of tiger extinction. The goal would be to get to the last level of the game. I think that through the game you will have to face different obstacles that people have to really face when trying to save tigers. Also some of the enemies could be hunters and people that take the fur of tigers and trade them. I also think that the plot would be that tigers are in danger because of hunters and other people that harm them and when you go through the levels you fix their habitat, make new reserves for tigers, and stop the people that are harming them.
 * Core mechanics:**