Kylie's+Design+Plans

=Final Game Designs by Kylie=

**Core Mechanics :**

 * Strategizing
 * Moving
 * Caution
 * Controlling


 * Elements**
 * **An avatar -** represents the corals. Strength, speed, and powers will vary between levels.
 * **Enemy Sprites -** 10 to 20 enemies. More challenging and powerful enemies as game gets harder.
 * **Levels -** challenging levels that are fast-paced.
 * **Goal -** get to the goal block.
 * **Systems/Requirements -** you must get 100+ points within the time limit and with a limited health (depending on level).
 * **Health sprites -** enough to get through the level.


 * Rules :**
 * 1) Get to the goal block.
 * 2) Finish the level within the time limit.
 * 3) Stay alive with your limited health.
 * 4) Collect all the points needed.

Getting started -** To start this game, I would use my ideas from this page and think of something that would be fun and follow the design brief and restrictions.
 * How is this game paced? -** This game is meant to be fast-paced. It shows how it is very dangerous for coral reefs because there are many things harming them. To make this game fast-paced, there would be a lot of enemies you have to either avoid or frag. There are many goals that you must complete too. For example, there is time, and health limit, but you also have to sometimes collect all the points or kill all the enemies.
 * How is this game challenging? -**** This game would have many enemies going your way, but maybe limited powers and items you have that you can use. For example, there might be 10 enemies but only 5 guns that last a limited time. It has many goals you have to reach and is going to be a fast-paced game.


 * Game Modified -** Gamestar Mechanic
 * Core Mechanics :**
 * Designing
 * Controlling
 * Moving
 * Solving

** This game focuses on the destruction of coral reefs. **

 * Audience -** 10 and up
 * Goals -** Be the person with the most game pieces.
 * Core Mechanics :**
 * Strategizing
 * Moving
 * Deciding
 * Thinking
 * Planning


 * Elements**
 * A checkerboard - with coral reefs on it.
 * 12 game pieces - double sided with a starfish on it. This represents your/the opponent's property.
 * 12 game pieces - double sided with a shell on it. This represents your/the opponent's property.
 * Timer - optional


 * Rules :**
 * 1) Your game pieces can only move left, right, or forward.
 * 2) To gain game pieces, you jump over them.
 * 3) When gaining more pieces, you can jump as many times as possible.
 * 4) After jumping over an opponent's piece, flip the piece to your side and add it in any place on the first row of your side.
 * 5) After the time runs out, if there is a time limit, the person with the most game pieces win.

Getting started -** To start the game, I would first look at the set up for checkers and make a board that is similar to it but with different pictures on it. Then I would try to improve the game and check to make sure it follows the design brief.
 * How is this game paced? -** This game would probably be a slow paced game since a lot of strategy is put into moving a piece. It is similar to checkers so you have to think ahead and know what you're going to do.
 * How is this game challenging? -**** This game is challenging because your moves have to be well thought out. Sometimes you might have to think ahead and see what your opponent is doing.


 * Game Modified -** Checkers
 * Core Mechanics :**
 * Moving
 * Strategizing
 * Deciding
 * Thinking
 * Planning

** This game focuses on the destruction of coral reefs. **

 * Audience -** 8 and up
 * Goals -** Be the person who bought out the most companies and have the most coral reefs.
 * Core Mechanics :**


 * Moving
 * Deciding
 * Saving
 * Spending
 * Surviving
 * Managing
 * Controlling


 * Elements**
 * Paper money
 * Pair of dice
 * Deeds
 * 4 game pieces
 * Board with 40 spaces
 * 22 coral reef properties
 * 6 companies
 * 3 Chance spaces
 * 3 Community Chest
 * 1 Tax space
 * 1 Income space
 * 4 corners labeled :
 * 1) Year
 * 2) Plank
 * 3) Treasure Cove
 * 4) Walk the Plank
 * Rules :**
 * 1) A die is rolled to determine each player's turn. The turns go from highest value to lowest.
 * 2) Community Chest money goes into the Treasue Cove space for anyone who lands on it.
 * 3) After a property is bought, the deed is given to that person.
 * 4) Everyone starts with one coral reef and $800. The first person gets to choose one out of the four properties and so on from second to fouth person.
 * 5) When the people pass a Year, the money made from thier coral reefs will be given to them. Income rates are on deeds.
 * 6) When the tax space is landed on, that person must pay rent on all coral reefs depending on amount on card, or pay 10% of everthing they have.
 * 7) When landing on property you can't afford, you have the option to pass instead of autioning and stay on the same place.

Getting started -** To start the game, I would first look at the set up for Monopoly since it is similiar to it. Then I would maybe search the prices of property with coral reefs on them.
 * How is this game paced? -** This game is medium paced since you don't have a time limit and you're not rushing through it. There are a lot of decisions that need to be made, but a pair of dice are rolled to move so not too much thinking is involved.
 * How is this game challenging? -**** This game is challenging because you're competing against other people. To survive in the game, you have to know how to spend your money wisely and not to waste it.


 * Game Modified -** Monopoly
 * Core Mechanics :**
 * Moving
 * Strategizing
 * Deciding
 * Saving/Spending
 * Controlling