Daniil's-Electro+City-Analysis

=Electro City Analysis=

This game is about building your own city. It's like a simpler version of Sims. You build cities, manage electricity, manage your environment, and gain population in your city which grows larger every few turns. When playing the game, you have exactly 150 turns as the mayor to build your square of land. You actually have about 16 squares of land which you can freely use. You need to cut down trees, grow forests, create jobs for the people, expand, make amusement parks, catch the eye of tourists, and so on. If you're successful you can use all of the above and more. There is a reason why the game is called Electro City, you have to manage the amount of electricity you make and use. You build windmills, solar panels, wind farms, and even order your people to turn off their TV's. The city is yours to control with a godlike power. You have to have patience and strategy to achieve success in Electro City. You only have 150 turns to play the game before you retire, because on many turns you don't do anything, you just press next turn and that's how you earn money. The 150 turns breeze by and you won't even realize it. It's more like a deadline than a time marking. You actually can win this game because there is an end to it, and like Ayiti: The Cost of Life, you get graded. In Electro City, you are graded based on letters from A to D. So, I guess the goal is to get an A average. You are graded based on how good your environment was, your electricity, your population, and everything else. This game was extremely compelling for me. Out of all the games I played online this was the best one. It's fun because you try to improve in the game every time you play. "I can surely get higher than that... let me play again." Every time you play, you develop new strategies and learn new ways to play the game faster, yet better and more successful.

"ElectroCity." //ElectroCity//. Genesis Energy, 14 April 2010. Web. 16 Apr 2010. <[|http://www.electrocity.co.nz]>.