Gaby-Game-Analysis

Ayiti: The Cost of Life

The elements of the game Ayiti: The Cost of Life are strategy, variety, and doing what is best for the virtual family. You use strategy to think of the best ways to earn money, spend money, and make the virtual Haitian family as happy and healthy as possible. The game constantly grabs my attention because every time I play it I think of new strategies to help the family.

The elements all work together in this game to grab the gamers attention and make them interested to keep playing it. With all the different techniques you can do to improve the virtual family, many people continue to play because of how well the elements work together. They do this by capturing the gamers attention and making them want to play until they succeed. Because of how easy it is to fail, the gamers constantly want to try their best to succeed with the virtual family.

The game Ayiti: The Cost of Life is won by basically by making sure the family doesn't die or run out of money. Though, I think the real way to win is by giving the virtual family the best life they could have. That includes making the right decisions throughout four years of harvesting seasons, deciding how to earn and spend the family's money, and keep the family happy and healthy.

Someone would want to keep playing it because it teaches people just how lucky they really are compared to these Haitian people. It was so compelling to me because it taught me to look at life in another way after seeing how lucky I am. It grabs people's attention with all the effects working together to show people how hard it is to live in Haiti. It constantly made people want to give the family the best life (or four years) they could and because it was so easy to lose made people want to play even more.

Global Kids,. "GKcontainer." //Ayiti: The Cost of Life//. Global Kids, 2010. Web. 16 Apr 2010. .

Do I Have a Right?

The elements of the game Do I Have a Right? consist of strategy-thinking about how to gain lawyers and gain a large lawyer firm and the knowledge of what is legal and not, how to keep people coming for lawyers and how to think about topics and what deserves a case.

These elements work together to get people (or gamers) to want to play the game again. They play on what is compelling for a person in a game, and what makes it exciting. This game is in a sense like a game called Diner Dash. There you serve food to families, take their orders, and clean up after them. In the game Do I Have a Right?, you hire lawyers with a variety of knowledge that can help several defendants that come to the law firm. As the more lawyers you hire, the bigger the law firm becomes and the more laws you learn and defendants to defend.

The game is won by just continuing to create a bigger and bigger law firm throughout a week. Throughout then you try to collect the most amount of points through cases. The more points you win, the more points you have to hire more of a variety of lawyers, resulting in making the game easier to win with more help. Success in this game is measures in the points you get in the game.

Someone would want to play this game because of its elements that work so well together. This game, in my opinion, is really easy to win, which makes me just want to work harder to succeed. You would like to play this game if you like strategies, want to learn about law firms, or want to lean about laws and lawyers. With elements that work together you at the same time learn at the same time about lawyers.

Our Courts,. "Do I Have a Right." //Our Courts: Do I Have a Right//. FIlament Games,, n.d. Web. 19 Apr 2010. <[]>.