Ajile's+Design+Plan

=Final Game Designs by Ajile'=

A race to education modified by Ajile
//**Goal:**// To be the most successful out of all the other players Accessible to ages **8** to **14** //** Game pace **// : **20** to **35** minutes ( depends on how well you play ) //**Topic**// : Your pawn has to go through different terms in life. He might make go through rode blocks or go through happy times as a kid. //** Core mechanics: **// Moving //**location :**// Jamaica

//** Elements : **//
 * **4** children ( kids )
 * 1) **2** boys
 * 2) **2** girls
 * A spinner
 * Allowance
 * Detention cards
 * Activity cards
 * Chores
 * Board

__//**Game mode**//__ : To see who goes first each person spins the spinner. Which every person gets the highest number goes first. After that each child gets **20** dollars in allowance. To receive more allowance you have to do chores. Some kids receive easy cards and others receive hard cards, and some receive hard and easy cards. As you move on the board you would land on different task or different events. Some events takes away money and others you receive money. The main idea is to get the most money to afford to go to a good school and buy school supplies to help others in need.

Modified from the game life

This game relates to my topic because it shows how kids are raising money to be able to go to school or raise money for school supplies.

Books and Rulers //**( game star mechanic )**//
//** Goal: **// To collect the most books or school supplies Accessible to ages **8** to **10** Game pace : **5** to **15** minutes //**Topic**// : To make it all the way to the top of the board Core mechanics: moving //**location :**// Jamaica

**Board** //**Key board ( movement )**//
 * **//7//** enemies
 * //**1**// avatar
 * //**25**// blocks
 * //**Brown**// background
 * keys ( gives you power )
 * Up key
 * down key
 * Right side key
 * Left side key
 * Space bar ( shoots //** fire **// )

**//Elements//** :
 * //**4**// pawns
 * 1) **2** girls
 * 2) **2** boys
 * Die
 * **10** by **10** board

//**Gameplay**// : Each person picks a pawn. After you pick a pawn roll the die, who every gets the highest number goes first. Then it goes counter clock wise from the first player. Roll the die, the number you get is the amount of spaces you move. When you get up to a ruler or book, you slide up the item and go to the next row. The person who makes it to the top is the winner of the game. Every other box on the board has facts about education.

This game relates to the topic because the avatar is trying to raise money ( which is the points ) the more money the avatar makes the better the opportunity he could go to school.

**Education-poly** by Ajile
//** Goal **// : To have the most money Accessible to ages **8** to **15** //**Game pace**// : **20** to **25** minutes //**Topic**// : To have the most money at the end of the game well going through an everyday struggle of expenses. //**Core Mechanics**// : Moving //**location :**// Jamaica


 * // Elements //**


 * **4** Pawns
 * 1) blue
 * 2) white
 * 3) orange
 * 4) yellow
 * **7** by **8** board
 * Die

miss two turns or one. By missing two turns its hard to win because your behind all the other players. Same of the boxes have educational facts about the topic being displayed in the game.
 * Board Design :** Two corners of the board are detention boxes. By going to detention you


 * **4** corners
 * **80** bills
 * 1) **1** dollar bill ( 2O )
 * 2) **5** dollar bill ( 2O)
 * 3) **1O** dollar bill ( 2O )
 * 4) **2O** dollar bill ( 2O )


 * Game play :**

To win this game you have to have the most money out of all the other player when you travel around the whole board once .Each person picks put the color pawn that they would like to play with during the game.Then all the players rolls the die to see who goes first. The person with the highest number goes first, then the order is counter clockwise after the first player. Every player puts their pawn at the __ GO __ box. Each players get 15 dollars to start off with. Each persons rolls the die and move the number of spaces that you rolled.

This is game is a modification of the game Monopoly. Monopoly is a game where you have to bankrupt the other players. You have to buy as many houses as you can or board walks. When the other players land on your board walk they have to pay you money.

This game relates to the topic because the players are trying to see who can raise the most money and who could buy the most schools. The more schools there are, more kids would be able to go to school in Jamaica.