Sarfi's-Design-Plans

=Final Game Designs by Sarfi=

Design Plan #1:
Designers Name: Floyd McLovin Game Name: Sprite Holocaust Age Range: 10 - Oblivion
 * General Info:

Problem:** In this game the sprite will be considered as the bad guy. The charecter will have to destroy helpless sprites. This will represent the genocide of people in the world i war ravaged places such as Iraq.


 * Goal:** As the ruthless army soldier you will have to kill the innocent civilians in war ravaged Iraq. After all victims are killed the game will be won.
 * Designers Goal:** My goal is to instill some sort of awareness in the the player. I want them to at least know about the horrors of mass genocide around the world.


 * Pace: The pace is not too fast but its not slow either. It has a moderate space or enough time to instill the games real purpose into the players mind. **

1. This game is very easy to build and doesn't require much work at all. Not many sprites or blocks or any other special items are needed. The game can be easily built with the resources provided in game star mechanic.
 * Constraints:**


 * Rules:**
 * 1) Gun will be allowed for an unlimited amount of time while the game is underway.
 * 2) Only on enemy sprite can move at one time all others must stay still.
 * 3) Only three lives are allowed in this game.
 * 4) There is a timer in the game and if time runs out one life will be eliminated.
 * Core Mechanics:** The one word that describes this game is killing. This is because that is all you basically do in the game. It is very similar to Frag but it has a few differences so it isn't exactly a mod.

All I need, is a couple of minutes experimenting with the game star mechanic ** website. This will familiarize me with the options for creating games on game star mechanic. I already have an idea about what the game will look like but I'd like to explore my options a bit more on the website.
 * Elements:**
 * 1) Sprites
 * 2) Enemies
 * 3) Blocks
 * 4) Gun power ups
 * How to Get Started:

Design Plan #2:
Designers Name: Ricardo Von Julio Game Name: Monopoly World Leader Edition Age Range: 12 to Oblivion Mod: Monopoly
 * General Info:

Problem:** The problem is that each player is world leader travelling around the world visiting third world or war ravaged countries. The leaders have a choice of helping the country or moving on across the board.


 * Goal:** The goal of this game is to help countries around the world with the funds that are received. Basically, to help as many countries while trying not to plunge your country in an economic depression.
 * Designers Goal:** My goal is to make the player have fun and learn about countries in need of help at the same time. I also hope that they might be inspired to help them out or something.


 * Constraints:**
 * 1) This game can be built using art utensils such as card board, paper, crayons and color pencils, and etc. It may require a lot of time to make though due to the eccentricity of the game.

Rules:**
 * Pace: This game takes about a half hour to 45 minutes. So it is a pretty slow paced game. But is fun so time will pass by pretty quickly.
 * 1) There can only be 4 players at a time.
 * 2) A player can move once per turn accept when the dice is rolled and doubles of 1 number is received.
 * 3) A player does not have an option to skip their turn.
 * 4) Forfeiting is not allowed in this game.


 * Core Mechanics:** The core mechanics of this game is the word help. This is because throughout the game you're helping the countries. This helping is a constant theme in the game and is intertwined with the game play.
 * Core Mechanic of Mod: The core mechanic of Monopoly ** is to spend. Because that is what you do. You use your money to have a monopoly all over the board. The spending allows you to roll in the cash throughout the middle of the game.


 * Elements:**
 * A square board segmented (10x10)
 * 36 clinics
 * 12 settlements
 * 36 Country cards
 * 25 World Chest Cards
 * 25 A little chance cards
 * International Jail
 * Free Air Space Space
 * Visiting Jail
 * Go! Space


 * How to Get Started** **:** Starting this game will require a lot of art utensils and time. Though it will be very complicated it is doable and will be a very fun process along the way. It will also help if the actual Monopoly game will be used as an example.

Design Plan #3:
Designers Name: Admiral Wolverine Lightning Bolt Jr. Game Name: The Pacifist Conquest Age Range: 11- Oblivion Mod: Oligarchy
 * General Info:

Problem:** The president of the United States is having a campaign to help countries around the world. The president will have limited funds and will have the option to help countries around the world. The goal is to complete the 30 year campaign and not plunge the US into an economic depression.


 * Goal:** The goal of the game is to survive the 30 year campaign. And help as many countries as possible.
 * Designers Goal:** My goal is to make the player have an epiphany and help the countries around the world in need of help. I really hope that they wil react positively to my game and join or donate their time to organizations such as he Red Cross.


 * Constraints:** The game can be made through the computer. It is a mod of Oligarchy so it will be modeled after it. This will make creating it easier.


 * Pace:** There are 30 years so it means 30 levels. Though it may sound like a lot it actually will go by quick if desicions are done properly. But it will be very challenging so it will Not be easy to get through all of them.


 * Rules:**


 * 1) Not all places in the world are accesible.
 * 2) There is only one life in this game.
 * 3) All levels are to be passed to be won.
 * 4) Debt results in loss.
 * Core Mechanic:** The word is save. Because you save people around the world in the game from a life of death and suffering.
 * Core Mechanic of mod:** The word for Oligarchy is conquering because you as an oil executive is to rule the world's economy.


 * Elements:**
 * 1) There will be similar options to Oligarchy.
 * 2) There will be no presidential races.
 * 3) You will be president for 30 years.
 * How to Get Started: All you need is to play Oligarchy and youwill have in idea at what your game will look like.**