Emma's+Design+Plans

=​= =Final Game Designs by Emma=

Core Mechanics: Moving Topic: The Israeli- Palestinian Conflict Player's Goal: Finish the game the first Designer's Goal: My goal is to have people playing my game learn about what is going on today in Israel, and the challenged they face there. I want them to be aware of how hard it is to have peace there, and may get more involved in helping out. __The Elements__ The Teams and Players:
 * There are two teams: The Israelis and the Palestinians
 * Minimum of 4 players, maximum of 6
 * For ages 10 and up

The Board:
 * Squares are lined up next to each other in a spiral form
 * Each square has an event written on it such as "East Jerusulem Settlements Halted"
 * Based on which team you are on, the events will be good or bad. In some cases it can be good or bad for both teams.
 * Each square will say to move foward or back "X" amount of spaces.
 * There will be some spaces labeled "War"

The Pieces:
 * Two Dice
 * 3 Israeli Flag Pieces
 * 3 Palestinian Flag Pieces.

Game Play:
 * Split up into two teams and pick the flag for your team.
 * The first person from one team rolls the dice and moves that amount of spaces. They read what is written in that space and do what is written on the square
 * Then, another person from the other team rolls the dice and move foward that amount of spaces. They read what is on that space and do whatever is written on the square
 * The player continue in this order until every player from both teams have gone once.
 * Continue playing in the same order.
 * When a player land on a "War" space, that player and a representative from the opposing team, must roll the dice twice. The teams with the higher number, moves forward 4 spaces, and the losing team moves back 4 spaces.
 * This game is played in a fast pace, so that things will constantly be changing. For example, one person may be n the lead, but by the next turn they could be last!
 * The first person to get to the end of the game wins, and their team gets Israel.

Go- To Israel
Topic: The Israeli- Palestinian Conflict Core Mechanics: deciding Player's Goal: To capture the most territory by surrounding the opponent's falg stone with theirs. Designer's Goal: People will be inspired to learn more about the conflict. Hopefully, they will see that there should be another way to end the conflict besides capturing each other's land and advocate for a peaceful agreement. Game Mod: Go Pace: Medium to Fast

The Players & Pieces
 * Ages 11 and up
 * 2 players
 * 50 Palestinian Flag stones
 * 50 Israeli Flag stones

The Board:
 * 16 by 16 grid
 * The board is divided into several section that are shading different colors.
 * Red section: Jerusalem
 * Blue Section: Haifa
 * Yellow Section: Bethlehem
 * Green Section: Jaffa

Score Sheet: Jerusalem: 4 points per capture Haifa: 3 points per capture Jaffa: 2 points per capture Bethlehem: 1 points per capture . Game Play: 1. The players decide what flag they will be and the score sheet is set up. 2. The Palestinian Flag player puts a stone on one of the intersections of the grid in one of the sections that they want to capture 3. The Israeli Flag player can either make a move to try a capture the Palestinian flag or place as stone in another section 4. the Palestinian flag player can either make a move to defend itself or put another stone in another area. 5. the game is over once no more moves can be made. 6.to determine who won the game, they must add the number of capturing points from each section of each player. Then, the scores must be compared, and the player with a higher number of capturing points win. 7. The side that the winner is on gets Israel.
 * paper divided into four section labeled: Jerusalem, Haifa, Bethlehem, and Jaffa.
 * each of the four sections is split into two and labeled with "Israel" in one column and "Palestine" in the other. For example, in the Jerusalem section, there should be two columns with Israel written under one and Palestine written in the other. written in one of the columns in the Jerusalem. It should be like this for each of the four sections.
 * Each time that a player captures another player's flag stone, the capture is given a tally under the section where the stone was captured in the column of that section. Depending on where the stone was captures, there will be more tallies given to the player who captured the opponents flag stone.
 * In the end, the number of captured stones from each section from a team is added up and compared with the capturing points of the opponent.
 * Every time a player captures an opponents flag stone, they write the number of tallies under the section that the stone was captures.
 * The player with the most capturing points win.
 * you capture a flag when your flag is completely surrounding the four corners around another player's flag.
 * if multiple flags of the same team are connected they form a chain. A player can capture their opponents chain by surrounding the chain with their flag.
 * you want to capture as many of your opponents stones as possible
 * Once a flag stone is captured it is taken off of the board
 * a flag stone can not be put in the same place that a flag stone was previously captured on

The Israeli- Palestinian Conflict
Topic: Israeli-Palestinian Conflict Core Mechanics: Moving Player's Goal: To kill all of the enemies and pass through all of the levels with out being killed in a certain amount of time Pace: Fast because there are many monsters and if you stay still, you may be killed by one of them. Also, there isn't enough time for you to stay still. Players: ages 10 and up __The Elements__ The scenery :
 * Use grass blocks to create the land that the Israelis and Palestinians are fighting over
 * Not flat, many bumps and ditches.

The Monsters:
 * In the first level there is 7 monsters that are not very dangerous or fast
 * The second level there are 10 monsters that are more deadly are quick
 * The third level has 13 monsters that are very deadly and are extremely quick.

Time and Points:
 * First Level: 7 minutes to finish the level
 * Second Level: 6 minutes
 * Third level: 5 minutes
 * Several health and time points scattered through out.

Avatar:
 * One avatar that is very moderately quick
 * Has normal gravity
 * Has medium health

Game Play:
 * Use the arrow buttons to move the avatar
 * Use space bar to shoot fire balls at the monsters
 * Killing between the monsters and avatars symbolize the fighting between the Israelis and Palestinians
 * Once you have reached the goal block, you have completed the level.
 * You must kill the monsters to get through the game.
 * If you are shot by the monsters several times in the level, you will die.