Safiya's-7-2-Design-Plans

=Final Game Designs by Safiya=

Beat the Clock Before it Spills!
By: Smooth&Silky22
 * Topic:** The topic of this game is the causes and effects of global warming around the world.
 * Age Group:** Ages 10 and up


 * //Start the Timer!//**
 * Players Goal:** The goal of the game for the player is to get past all of the enemies, or fossil fuels, that are killing the planet before the time runs out and the world is ended. The player will know that the game is won because when the beat the last level- which will not be said-, you will see your hero in the Arctic, surrounded by people and given and award from the president for the spectacular service you have done for the world. In the background, the glaciers will be frozen solid, the polar bears will have their homes back, and the Earth will be protected from the sun's harmful rays. The sun will be a small spec that doesn't give off a lot of heat in the Arctic, as it should be.


 * Designers Goal:** My desire for this game is that the player will develop a sense of understanding, responsibility, and sympathy towards the Earth. The player will have to deal with his/her, lives, the timer, and the multiplying enemies. And since they only have one chance to get it done and get it done right, they will be forced to work fast-paced and push themselves toward the challenge that increases with each level. This will show the player that, even today, time is running low, and the longer we wait, the faster we will have to work to restore our Earth to the state that it was meant to be in. I hope that, as a result, they will spread the word and do what they can to make a difference.


 * Core Mechanics:** The core mechanics of this game is to move at a fast pace and think ahead of yourself.

The game consists of : //. Chronox Scout//
 * Elements**
 * .1 hero**

NOTE: With each level, some enemies may decrease in number, yet other will increase. //**.** Karakuri Rover// //**.** Acheron MegaChaser// //**.** Acheron Pacer// //**.** Juror Ghost// //**.** Chronox Ghost//
 * . Enemies that increase with each level**:

NOTE: With each level, some blocks may decrease in number, yet others will increase. Some blocks won't give you a game over. //**.** Pink block// //**.** Concrete Block// //**.** Glass Block// //**.** Enemy Generator Block// //**.** Dirt Block//
 * . Obstacle blocks that increase with each level:**
 * .** //Damage block//

//**.**// **A door that can be opened by the exact color key.** //. Red . Blue . Green//

//**.** Points// //**.** Health Pack// //**.** Timer Bonus// //**.** Blaster// //**.** Red, blue, and green keys//
 * . Items that can help you get through your** **level:**

//**.** Health// //**.** Frag// //**.** Score// //**.** Lives//
 * . Systems**:
 * .** //Timer//

The player will get a brief description of the heroes, it's strengths and weaknesses against different obstacles and enemies. The play will get to know its health,how it can be lost and gained and the different skills it will acquire over each level. They will be given a report that is said to be sent to the player from the president. The player must kill the mutants that have caused global warming and is making it worse. The player will learn about these enemies (strengths, weaknesses, skills, health, etc.) The player will have a limited number of time (said on the report) to get through all the levels and kill all the mutants before they multiply so much that the earth gets flooded from rising temperature and ends. You will learn about the different obstacles blocks, as well, such as whether they're good or bad and how they can affect your hero.
 * //Get Ready//**

//**Keep on the Icy Trail**// With every game, there are rules, though. You cannot go through the door at the end of every level until all mutants are killed. If your health runs out from being hit so much, your out. There are no 3 strikes in an Arctic flood, so why should there be in this game! It is important that you think ahead as a key to get through each level because you can only re-do the level twice before starting over. If time runs out, but you're at a decent health, you'll get 3 tries at the level before it's game over.

//**Keep your Time in Check**// This game gets faster with each level. Since the goal of this game is to save the earth, your time is limited on the game and some bonus points. An example is on some levels you will be given a bomb. This is the only object that can every obstacles and enemy all in one blow, but there is a twist. If you get hit once by an enemy or fall into a obstacle block, you lose that skill. There will only be about 1 or 2 on some levels. If you aren't hit, you will have exactly 30 seconds to set off the bomb. On every level, there is a shooter. Whether you get hit or not, it only lasts for a minute and can only kill enemies one at a time. It does nothing on obstacle blocks.

With each level, it becomes more and more challenging.The enemies and obstacles will increase in number and you will have to rely more on your own strength that you are given rather than chee-chee's. as each level goes on, you will be given more power and skills, but the obstacles will become harder to avoid and so will the enemies. There will be a way to get around the obstacles, but remember, you cannot move on until all enemies are killed. Their strength and health will be harder to destroy, but your hero at each level will be given just enough power to defeat them.

Design Plan #2: Modification
//**Original Game: LIFE Core Mechanics: The core mechanics of this game is to spend money and make decisions.**//

The Beginning of Eternity's End
By: Smooth&Silky22


 * Topic:** The topic of this game is the causes and effects of global warming around the world.
 * Age Group:** Ages 10 and up

//**Count you Cash!**//
 * Players Goal:** The goal of the player in this game is to make decision that will provide your country in a natural and environment-safe way. The player will know that he/she has won because, the player will be rich because the more natural your country is and stays, the more the people will move into your country.The player who crosses the finish line on the board will pick up the special card that cannot be touched until someone wins. It will congratulate the player on it's great decisions and common sense. It will tell the player the population of its country and how well the environment is doing. Lastly, it will say why they deserved to win the game and how he/she and his/her friends can make a difference in their environment.


 * Designer's Goal:** My desire for this game is that the player will develop a sense of responsibility and compassion towards the Earth. The player will have to deal with his/her country, making decisions for the people and the environment. Running a country is big work and once decisions are made they are hard to undo them, so the players will be forced to push themselves toward the challenge that increases with each move that is made. This will show the player that, even today, out president has a bigger responsibility than previous ones when it comes to environment. This is because we kept putting global warming at the bottom of our list of problems. In this game, the longer you wait, the faster and harder you will have to work to restore your country to the state that it was meant to be in. I hope that, as a result, they will spread the word and do what they can to make a difference.


 * Core Mechanics:** The core mechanics of this game is to work quickly and thoughtfully.

This game consists of: //. Barack Obama . George Bush . Abraham Lincoln . George Washington//
 * Elements**
 * . 4 Presidents Faces:**

//. America . Guyana . Guinea// . //Bulgaria//
 * . 4 Countries:**

//. Eat or Be Eaten . Nature or Not? . Food and Water . Alternative OR Fossil Fuels? . It's A Fact!//
 * . 5 decks of cards:**


 * . The Winning Card**
 * . Play Money

. A square board divided into 4 parts 4 each country. Each part has:** //. 7 plastic building . 3 plastic mountains . 1 plastic bridge//
 * . A personal bank for each country.**
 * . 1 dice

//Create Your Code!//** The goal of the game is to simply make it to the finish line of your country first. But there is a twist. with each turn, you must make a decision that you think is best for your country. To set up, the # of players must only go by fours ( such a 4 player or 8 people and 4 teams, 12 people and 4 teams,etc.) Once you have your number of players, pick a president and a country in whatever way you choose. (it can be rock-paper-scissors or flip a coin etc.) Once you have your president and country, place you president in the pegs that will move your piece on your turn. One person, perhaps someone who isn't playing, can separate the money among the banks equally. ( if you have a team, one person can be a banker) One that is set up, the person who goes first rolls the dice and moves the # of spaces and goes in the direction, depending on the order in which each player goes. Depending on the space you land on, that's the card you pick up, but if you land on a blank spot you do nothing. **Eat or Be Eaten, Nature or Not?, Food and Water, and Alternatives OR Fossil Fuels?** are cards that states a good or bad problem that is going on in you country and you must make a choice. The **It's a Fact** states a fact about the progress of your country and tells you whether you can go forward or back.

//**Let's rumble!**// The rules are very simple. You may not interfere with any of your other players countries or cards. You cannot cheat the dice to land on the # of spaces you need to win the game. If you land on a blank space, you may NOT pick up a card and you cannot interfere with your other players banks. Other than that, win at all costs!

//**Keep It Up!**// This game gets faster with each level. Since the goal of this game is to get the most population in an environment-safe way, you must be thoughtful on the choices that are made. An example is on some cards, you will get a food or water problem. You will have a 3 choices under the problem ,but like every solution, there will be consequences. You must either skip a few turns or go back a couple of spaces.

With each level, it becomes more and more challenging.The decisions will increase and it will push you to think about more things other than you and your country. As each level goes on, you will be given more decisions to think about, but the choices will become even more challenging and that will make you think more about the benefits of your country and how it will help them AND the environment. There won't be a shortcut in this game and the responsibility will get pretty heavy, just like in the real world.

A Happily Ever Ending
By: Smooth&Silky22


 * Topic:** The topic of this game is the causes and effects of global warming around the world.
 * Age Group:** Ages 10 and up

//**Role Out the Red Carpet!**//
 * Players Goal:** The goal of the player in this game is to persuade people around the world to stop using fossil fuels and start using alternatives. The player will know that he/she has won because the digital player will be being carried through a crowd of cheering fans as they become the manager of NASA and the E.P.A They will be thanked for their bravery and courage and the crowd will be people from all around the world. The winner will be carried off in a limo, courtesy of the US president. They will be given digital VIP benefits and everyone will look up to him/her a hero and an inspiration. The player who wins will get eternal glory for everybody in the world. After the game is over a certificate can be printed out- if you want it- that tells you facts of global warming, why it's important that we solve it quickly, and now that the player has played the game, how they can make a difference without going around the world.


 * Designer's Goal:** My desire for this game is that the player will develop a sense of responsibility and challenge. The player will have to deal with fitting into every country that the president assigns them to every month. The player must have a lot of persuasion and power to change people's mind, especially in places where they've been set for many years. This will push the player to work quickly and step up to the challenge that increases with each mission that the player is sent on. This will show the player that, in places other than America, the cities are VERY polluted. It's not only us that is causing rising temperature, it's man itself, and persuasion is the worst part. It's not easy for scientists to state facts and be laughed at by other because they don't want to give up on fossil fuels. It's eat or be eaten, or in this case, kill the fossil fuels, or get killed by the rising waters. I hope that, as a result, they will do what they can to make a difference.


 * Core Mechanics:** The core mechanics of this game is to work...FAST!

This game consists of: //. North America . South America . Africa . Australia . Europe// . //Asia . Anartica- THE ULTIMATE LEVEL!// NOTE: He will be the one who will send you on the missions to each continent.
 * Elements**
 * .7 levels**- **the 7 continents:**
 * . The President**

NOTE: that will be you, only instead of a hero, you are a scientist working at NASA. You're not at a high seat, but you're recognized pretty well.
 * . 1 hero**

//. Timer// . //Timer Bonus
 * Systems:**
 * Items that can help you:**

Telegram! Telegram! It's the President! You have been asked to see the president in person, for a crisis is emerging. Your a worker at NASA who's always spoken out against man's mistakes and now its your chance to shine. The president has asked you, alone, to go on a mission to all 7 continents. It turns out that a scientist has predicted the world ending because of global warming. You job is to persuade the continents to stop using global warming. Everything that is need for you to blend in and survive has already been paid for each continent. You will have 3 years exactly to persuade everyone. Now be aware, the more polluted the country is, the harder it will be to persuade them. But if you can persuade people well enough that they are cheering you on, the word will spread an bam!, you've got one less continent to worry about. But if you're not persuasive enough, you will have to go to more places. If your time runs out, you'll be automatically sent back to the president and it's game over. While you're on your journeys you will find timer bonuses that will increase your time for another year, but that can easily be taken back if your not persuasive enough. Basically, the game will start out by you seeing the president and he tells you the crisis, how much time is left, and what you need to do.
 * Happily...**//

In this game, the rule is have fun! There are only a few small ones, as soon as your time runs out, game over, so try and catch as many time bonuses as you can. Years go by quickly, so keep an eye on the calender that will be in the corner. The more you blend in, the more people will listen to you, so try to be as normal as you can. Other than that, there are no lives, no enemies, and no obstacles. But one thing is important, be quick because when game is over, the whole earth will be flooded and all mankind will be lost.
 * //Ever...//**

This game doesn't get faster with each mission because you must be fast-paced throughout the entire game. Since the goal of this game is to persuade the whole world to kill global warming forever, you must be thoughtful on the words that are said and ways you can persuade people based on their culture and religions. An example is Africa. When you go there, they're not going to listen to some person who not absolutely nothing about their culture. That's why, throughout the game, there is a little book in the corner, which you can click for reference on your country. Also, you can use you own knowledge if you come from that country because no culture or religion will change for the continents.
 * //Ending...//**

With each mission, it doesn't becomes more challenging because it will be challenging throughout the entire game.The amount of persuasion will increase and it will push you to think about more outside the box. As each mission goes on, you will be given more challenging countries who want to hear what you have to say, but you have to think about more about what needs to be said to get these people on the same page with you. There won't be a shortcut in this game and pressure will get pretty heavy, just like in the real world today.