Joseph's+Design+Plan

=Final Game Designs by Joseph=

Design Plan #1:
Joseph Kates The topic is the **Somali pirates**. The audience is people from __ages 8 and up.__ The goal of the game is to escape from the Pirates. The core mechanic is to **move**. The elements are one Avatar. 12 enemies with different strength and speed. 44 blocks that are used as barriers. 1 block that you need to make it to in order to win. 5 guns spread out that you could use to shoot the enemies. You start in the corner and you just have to start moving. The rules might be you pick up the guns and shoot the enemies in order to kill them. You have to get to the special golden block to win. You get a various number of hits before you die. The game is __pretty fast paced__ because there are few places to hide, and you almost always have to try and get away from the enemies. This game is __challenging__ because there are a lot of enemies you have to escape from. You can't hide in many places. You don't get many lives.
 * __Escape from the Pirates__**

__Up the Ropes and Down the Gang Planks__
Joseph Kates The topic is the **Somali pirates**. The audience is people **ages 8 and up**. The goal of the game is to make it to the final space. The core mechanic is to //move//. The elements are 6 pieces. One for each player. A 60 spaced board. Two dice. You get started by putting one piece for each player on the space labeled start. Than who ever is the youngest goes first. The rules are you have to roll the dice and move the amount of spaces that the dice say to. If you land on a rope, you go to the top space on the rope. If you land on a gang plank, you go as far down as the arrow goes. The youngest player goes first. The game is //medium paced// because if you want to, you could to a break. However, you don't have to stop at any time during thee game. This game is //challenging// because it's basically a game of luck. So the more players, the harder it is to win. The original game is called __**Chutes and Ladders**__. The core mechanic is //moving//.

__Coast Guards vs Somali Pirates__
Joseph Kates The topic is the **Somali Pirates** The audience is people ages //10 and up// The goal is to bankrupt the other team The core mechanic is //greed//. The elements are a labeled gameboard, six pieces, money,and 25 cards. You get started by distributing money, putting your pieces on the starting spot, and making teams. The rules are each team gets the same amount of money, and the first team to get all money wins. The game is //medium// because breaks aren't needed for this game, but they can be taken. This game is //challenging// because it's hard to find a way to get all of the other team's money. The original game is called **__Monopoly__**. The core mechanic is //greed//.