Evgeni's+Design+Plans

=Final Game Designs by Evgeni=

Design Plan #1:
1) **//__Pollution Solution__//**

2) By __Evgeni D.__
3) This **issue** is about the world's pollution and how to take care of it. It involves robots to clean it up. 4) This **age range** is for ages three and up, so that the player can use a computer. 5) The **player's** **goal** is to collect the "garbage" in shortest amount of time possible. I would say that the **designer's goal** get the player to take care of his or her space. I want them to think what would happen if they littered a lot. All of that garbage would pile up and they would literally be living in a pig sty. The core value would be responsibility. It would also be effective to kinda make them guilty when they actually litter on the streets. 6) The **core mechanics** are to find the quickest way to collect all the "garbage" and to avoid "frags". 7) The **elements** are: ---> Your character (possibly looking like a street sweeper) ---> The "traffic" which will probably be enemies. ---> The "streets" which will be the blocks that will make it like a maze for you. They will consist of various blocks. ---> Items to help you get through the level. ---> A sensible wallpaper or background picture. 8) In order **to get started**, I will probably fool around a bit with the elements. I will draw up a draft of what a level will look like in my mind. I will test the levels, also. 9) The **rules** might be that you have to collect the garbage in a certain amount if time or even as fast as possible. It might be similar to the rules of Super Mario. 10) As for the **pace**, I want the game to be relatively fast-paced so that it gives the player a rush. I enjoy fast-paced games a lot so they might like it too. 11) I want to make this game at least 5 levels. I want to make it more **challenging** as it continues on. I might make a boss who is like a really bad litterer and you have to get the garbage around him, even.

Design Plan #2:
2) by: Evgeni D. ** === 3) This issue is about the pollution in this world. 4) The age range is 5 and up, so that the player can make good decisions. 5) The player's goal is to reach 100 points the fastest. 6)The core mechanic is to share your property. 7) The elements are: ---> A pair of dice ---> A playing board ---> 5 robotic characters ---> Various cards ---> An instruction manual 8) I n order **to get started**, I will make myself a rough draft of the game and will hopefully fix a few things along the way. 9) Here are the **rules:** You have a board with 24 places all around. You have 5 people as characters. The goal is to buy as many methods of getting rid of garbage as possible. As Monopoly, you can buy those methods (street cleaners, junk piles, shipping garbage to the moon, etc.) The more of the same you have the more points you get. Whoever reaches 100 points first, wins. Oh, and you have cards that tell you what property to give to who. 10) You will take turns in this game. There's no pace . 11) This game isn't going to be very **challenging**. It will be mostly based on luck and on how the dice play out. 12) The original gam e is Monopoly. It's core mechanic is decisions. ===
 * 1) Pollution Solution

Design Plan #3:
1) **__T__//__he Balance of Robotics__//** 2) By: __Evgeni D.__ 3) This **"issue"** is about the overuse of robotics in this world and if it will get any worse. 4) The **age range** is ages 4 and up, since the player would need the ability to add and subtract. 5) The **player's goal** is to get the number desired on the bar and the number received from the dice as close as possible. 6) The **core mechanic** is to add the numbers correctly and get lucky. 7) The elements are: --->A pair of dice ---> A sheet of paper with yellow and red strips. The paper should have 6 bars with 6 levels on it. ---> An instruction manual ---> A box to carry the pieces in. ---> The player will have to have a scrap piece of paper to add on and keep score. 8) In order **to get started**, I will make myself a rough draft of the game and will hopefully fix a few things along the way. 9) Here are the **rules:** You have 6 bars with 6 levels. Each bar has a separate robotic category (education, household, etc.). You say how many robots the category should have (out of 6). Then you roll a pair of dice to see what the actual levels and bar is. It reads from left to right: bar chosen, actual level. Then you add both numbers (actual # ; guessed number) and compare them. The closer they are, the better your "society" is. Then you add all the differences amongst the numbers (you should have 6 numbers added) and the person closest to zero wins. For example, lets say you have: 6,3 ; 2,4 ; 3,3 ; 5,1 ; 6,6 ; 3,5. Now, you would all the differences (3+2+0+4+0+2=12) If you have the closest to zero, you win. 10) This game will have no particular pace. All of the players will take turns. 11) This game isn't going to be very **challenging**. It will be mostly based on luck and on how the dice play out.