Mariam's+Design+Plans

=Final Game Designs by Mariam=

Snakes and Ladders
What I plan to name my game is Quakes and Matters based on the real board game "Snakes and Ladders." I plan to make the tablets full of information about the Armenian earthquakes that occurred and how they affected society.

1. Quakes and Matters (Snakes and Ladders) 2. by MariamN 3. Earthquakes in Armenia 4. ages 6 and up 5. To get the gamer to try to help Armenia in many ways for example, providing people with food and clothes. 6. Core Mechanic: Decision 7. __4 pawns:__ -red, blue, yellow, and green __Dice:__ -2 dice with 6 sides __The Board:__ -has square tiles with questions about Armenia. -ladders and loop holes -square with smaller squares. 8. I am going to collect materials to have a nice sketch of the game as a board. 9. One rule is that you are not allowed to start at any other box but the "start" box. 10. This game is at a fast paced game. 11. This game is challenging because you might not know what the answers are to the questions. 12. a. Snakes and Ladders b. Core Mechanic: moving 13.

Don't Break My Land
1.Shake My Land 2. By: MariamN 3. Earthquakes in Armenia 4. ages 6 and up 5. To have the gamer understand the problems and how it has affected their society. 6. Decision 7. __4 pawns:__ -red, blue, yellow, and green __Dice:__ -2 dice with 6 sides __The Board:__ -has square tiles with questions about Armenia. -ladders and loop holes -square with smaller squares. 8. I am going to make a board similar to the game Snakes and Ladders. 9. One rule is that the players are not allowed to move on without answering the questions. 10. This game is a slow paced game because you will have to give time for the gamer to answer the questions. 11. This game is challenging when the players decisions are wrong. 12. a. Snakes and Ladders. b. Moving

Design Plan #3:
1. Shake My Land ( Candy Land ) 2. By: MariamN 3. Earthquakes in Armenia 4. ages 4 and up 5. The goal of the game is to get to a society were everyone is living in a happy society. 6. Core Mechanic: Moving 7. __4 pawns:__ blue, red, yellow, and green __The Board:__ -is a square that has smaller squares with different colors. -pictures of the earthquake __Dice:__ - 1 die that has 6 sides and the number it lands on means how many spaces the player moves. 8. I am going to create a board like Candy Land except the concept is going to be different. 9. The players have to go in order again the same way as started before. 10. This game is a very fast paced game since it has no pauses and it goes on and on. 11. This game is challenging when the other player are ahead of you and you have to try to keep up with them. 12.a. Candy Land b. Core Mechanic: Moving