Christina's-Game-Designs


 * IDEAS FOR SERIOUS GAMES**toc

- My main idea for a game I am making to help poverty in Congo is played as a board game. It will be played so that the players can earn at least 100, 000 dollars and help Congo, which is one of the poorest countries in the world. In the world game, the avatar will land on boxes by the spinner, which will tell them different things to do, including borrowing money from other countries, losing money, gaining money. - This game can also be play outside. Only, the difference would be that it would include tasks to be done, to show the gaining, losing, or borrowing money stages.

Middle school students enjoy games but teachers don't appreciate that. Teachers feel that students should read and write to gain greater understanding about world issues. The problem to be solved is to make a serious game that is about a world issue.

**Requirements:**

 * 1) Game must be accessible to the intended players
 * 2) Game must be well-paced to be enjoyable
 * 3) Game must be challenging to the intended players.
 * 4) Game must have a clear goal
 * 5) Game must be winable.

** Constraints: **

 * 1) It must be possible to create this game with the tools available to middle school students (computers, wikis, blogs, cardboard, poster board, glue, colored pencils, markers, scissors, rulers, paper cutter, exacto knives, glue guns, found objects, dice, spinners, and other common items found in the home and school)


 * Not sure why you did this: save it somewhere elses**

The game that I am planning is about helping hunger in Congo. It is going to be a board game in which you have different places to land on, and on each place that you land on, something good or bad happens in Congo. The point of the game is to help solve hunger in Congo and to make sure that Congo gets at least $100, 000.

**Specifications:**
Through out the game, your player might land on places that makes them lose money, or has many horrible things like hurricanes going on in Congo. These things cause you to lose money. Some places might cause you to lose land. Through out the game, you can also land on pplaces were you are able to trade things for money, or other countries send you money for extra help. You can also earn money by sending an amount of people to help out in other countries and bring back more money. The person who ends up collecting more money, wins!

**Requirements:**
1. Minimum of 2 people playing game. 2. Spinner to show how many spaces your avatar should move. 3. Cardboard, Paper to design the board game. 4. Markers and Color Pencils to Decorate Board Game. 5. Mini cut-out cards to show the different actions your player should do to gain or lose money. (Outdoors.)

** Constraints: **

 * 1) Spinner, cardboard, Paper, Color pencils, markers.

1. A Serious Game Using Gamestar Mechanic that follows the design brief. A game like this can't be played on Game Star Mechanics. Firstly, on Game Star mechanics, you have to reach a goal, whle in this game, you have to collect money, Also in Game Star Mechanics, only one person can play, and there is only allowed to be one avatar.

2. A Serious Game Mod for an Exisiting Boardgame that follows the design brief. You can play this game on a board game, by the ways I have listed on my specifications. You can have different places to land on, and each square stands for something good, or bad that causes you to gain or lose money.

3. A Serious Game -- Free Choice that follows the design brief. You can also play this game outdoors, even though it will be more complicated since you wont be able to have a board. You can set it out though in a bigger form, or maybe losing or gaining money can become different actions that you are supposed to be doing, or different tasks that you can continue on.