Grant's+Designs+Plans

= = =Final Game Designs by Grant=

Afghanistan Coming to Life
Designer: Grant Topic: Poverty/War in Afghanistan Age Group: 11+ Goal: To understand the issues that many people in Afghanistan are facing today

For my serious game called Afghanistan Coming to Life I will create it on Gamestar Mechanic.

The Core Mechanics:

 * Avatar
 * Enemy Sprites
 * Glass Blocks
 * Regular Blocks
 * Keys
 * Figuring out
 * Moving
 * Strategy

The Elements
The elements of the game will have enemy sprites that look sort of in a way like terroists or the Taliban. Throughout the game the player will face difficult issues that many people in Afghanistan face such as poverty, violence, war etc. Also there will be many different types of blocks and enemies. The avatar will be what the player controls throughout the game and the enemies are what the player is trying to get rid of besides trying to reach their objective.

Getting Started
A way that the player can get started is by pressing the start button. After this the player must figure out what is the right direction or correct order of directions that they must go in order to reach their objective or goal. While they do this enemies from every direction are coming straight at the avatar and the player must find a way out. Along with this there were be items that the avatar can break such as glass blocks and the avatar can use the laser to break them. after getting started and the avatar begins roaming around past the enemies it will find items such as keys that can unlock doors to shortcuts that can be taken in order to get to the shortcut and hidden items.

The Basic Rules
The rules of Afghanistan Coming to Life is that the player can control the avatar to shoot the enemy sprites and break glass blocks to get behind them. Also the player can reset or restart the game if they are stuck or can't find a way out of a difficult situation. The avatar controlled by the player must reach the gold block star at the end in order to proceed to the next level. **Fast-Paced** In the game there will be more than just one level and many enemies that the player must face as well so that the game can be fast-paced and not that it will be boring. The player has to keep moving in order to survive and come up with strategic ways in order for the enemy to not catch them. Since the game also has a time limit and can't be paused the player must continue moving on in order to reach their objective successfully without any mishaps. Since there is also a laser it gives the player a slight advantage to defeat their enemies, but maybe not enough.

Challenging
The number of enemies makes the game challenging to reach the goal so along with that I will put things in such as keys that can lead to opening doors and glass blocks that the player can break to get to the goal faster. The goal will be to reach the star at the end of the puzzle and although this game will be winable it will be a challenge for the player making the game fast-paced. What also makes the game challenging is that the player must find the correct keys in order to open up the correct doors. As well reaching the goal will not be easy ass you must dodge enemies so that they can't get to you.

Into the depths of war in Afghanistan
Designer: Grant Topic: Poverty/ War in Afghanistan Age Group: 12+ Goal: to under stand how war and poverty affects the people in Afghanistan For my serious game on Afghanistan I will modify the board game Axis & Allies **The Core Mechanics**


 * Cards
 * Pawns
 * Dice
 * Decision
 * Strategy
 * Travelling
 * Figuring out
 * Customizing
 * Acquiring

The Elements
The elements of Into the depths of Afghanistan are That there will be different amount of players. There will also be different cards as well as different decisions that the player can make over the entire course of the game. The decisions that the players can have them deal with issues including war, poverty and other issues. The different groups of people are what the players will be controlling throughout the game. Different groups of terrorists: mujahedin, Taliban, Soviet Union, Tajik Army, Afghan army

Getting Started
The way that the players start the game is that they each start at different starting points. The players decide who goes first, second third etc.. (up to five players). The players each try to find a way to see which group can receive the most power by the end of the game and get ahead of the other players and groups. Each player has to see whether or not they can avoid either being injured, severely wounded or possibly executed. Each player starts from their own point.

The Basic Rules
Th rules of the game are that each of the players takes their turn they must say how they want to improve their group in the way of how much money they have and how can the items they buy help them in winning the game and overpowering the other groups. Each of the players takes their turn in the order that they are supposed to or how in the game which group starts out with the most power. As each player works their way up into trying to be the best they must make decisions on how they will affect the people and environment of Afghanistan.

Fast-Paced
The way that my game Into the depths of Afghanistan will be fast-paced is that each player has to come up with a decision to see how they can get ahead of the other groups. If the player falls behind he must immediately find a way of how to get back up to the top. Every of the 5 players is trying to dive for the spot of being the top group and seize their objective of ruling over all of Afghanistan. No player can let the other one get ahead of them in reaching their goal unless they like to lose of course!

Challenging
My game will be challenging because you as the player have to know and make big decisions on what items and/or weapons you will acquire in order to be the ultimate ruler of Afghanistan. You can't and wait for each of the other players to make their move because you have to be in the lead in order to win. What also makes most of the game challenging is that you have to come up with many different strategies on the ways that you can win the game.

Afghanistan Reinvented
Designer: Grant Topic: Poverty/War in Afghanistan Age Group: 11+ Goal: To understand how Afghanistan has been changed and how the issues people are dealing with have been improved For my free choice on my game of Afghanistan I will creating my very own board game **The Core Mechanics** //The Elements// The elements is my game Afghanistan Reinvented is that there are different paws and up to four players. There will be cards which a player receives when landing on a specific space. From that card the player must make a decision about the choices that the. There will be different lands and regions that each of the players will be travelling through as well as. Also there will e different things that each of the players can acquire or trade with some civilians in the region they are travelling through (what you can buy will be listed o a card.
 * **Cards**
 * **Decision**
 * **Dice**
 * **Pawns**
 * **Avoiding**
 * **Travelling**
 * **OWning**

//Getting Started// The way to get started in the game is that each player begins fro the starting point of the board. The players roll the dice or do rock, paper, scissors to decide who goes fist, second third or fourth. as each of the players takes their turns they must decide and figure what type of strategy thy are going to use in order to ge to the finih before all of the other players. At the eginning each player has nothing, but as they continue their journey through Afghanistan they will gather more items and things that they can use to help build up what they need for their way through Afghanistan.

//The Basic Rules// The rules of Afghanistan Reinvented are that each player goes in the order of who rolled the greatest value at the begining of the game. When one of the players lands on a specific space that requires them to pick up a card they must pick upa card from one of the deck and made a decsion that the choice gives them. Whichever player reaches the finish spot first wins the game.

//Fast-Paced// Since each player is trying to get to the finish spot first and acquire most of the things it makes all of the players into and excited about the game giving them the option of not taking their eyes off th board.

//Challenging// The game is challenging because each player is fighting to reach the goal first. There is no easy way to reach the goal so it will be much of a challenge.