Noelani's+design+plans

=Final Game Designs by Noelani=

Global Junk
I plan to make a game on Game-star mechanic that has little avatars an enemies to which you must defeat and collect points at the same time. The core value is strategy and the goal of the game is to clean the world and the people who dirty it. The core mechanics are strategizing and timing, because you have to plan your moves for the whole game. This game is for ages 10 and up because younger people could not comprehend it. To get started you collect weapons and start destroying little enemies. It can be challenging when you run out of ammo and loose because you loose the health. There are no rules to this game except you have to keep trying.

It all counts
A mod i would make is of clue and you'd have to find out who is actually hurting the environment with pollution. The weapons will be replaced by different tools that will help delimiter the main suspect. The goal will be to find out who is harming the environment, and how they did it. Instead of rooms on the board, there will be different types of environments. There will be different pawns like a environmentalist, a doctor, a technician, and a global ambassador. The core mechanic is deducing. Yhis game is for all age groups and the topic is also cleaning up the world. This is a almost fast paced game because you get excited as you find the suspect.

Change this to the Name of the Game
A free choice would be to create a mod based on Asteroids and the goal is to destroy all the trash polluting the environment. You will control a jet and it will shoot soap at the trash. The core mechanic will be accuracy, and the core value will be cleaning. The topic is on cleaning up the world and this is a fast paced game. This game is challenging because when you miss a piece of trash and it hits you, you loose health. This game could be for all ages, and to start the game you choose your ship. The rules are that you can't hit the borders, and you must destroy all projectiles and enemies before you loose.