Johns-Game-Design


 * IDEAS FOR SERIOUS GAMES**toc

Middle school students enjoy games but teachers don't appreciate that. Teachers feel that students should read and write to gain greater understanding about world issues. The problem to be solved is to make a serious game that is about a world issue.

**Requirements:**

 * 1) Game must be accessible to the intended players
 * 2) Game must be well-paced to be enjoyable
 * 3) Game must be challenging to the intended players.
 * 4) Game must have a clear goal
 * 5) Game must be winable.

** Constraints: **

 * 1) It must be possible to create this game with the tools available to middle school students (computers, wikis, blogs, cardboard, poster board, glue, colored pencils, markers, scissors, rulers, paper cutter, exacto knives, glue guns, found objects, dice, spinners, and other common items found in the home and school)

1. A Serious Game Using Gamestar Mechanic that follows the design brief.

2. A Serious Game Mod for an Exisiting Boardgame that follows the design brief. I would probably use monopoly as the existing game. It fits my idea of buying, selling, and surviving in a harsh enviorment. It would require fewer mods but still be appropriate to the theme. The mods would be to simply make new cards, pawns, and properties to buy. Although if i really wanted to i could possibly add a raised plain in the middle were "BIG" chances lie that could either make or break the person who goes there.

3. A Serious Game -- Free Choice that follows the design brief. In this game it is a hybrid of RPG, construction, and board game. What I mean by that is that it will have the purchase and upgrade system of a RPG, you will be able to build your own house by buying supplies which might sometimes get involved I the RPG aspect, and lastly it will have a board, dice, and chance cards, all the standard trade marks of a board game. The basic plot is that you play as a poverty stricken person and try to help them make it to the end of a set amount of time with various endings.