Nathalia's+Design+Plans

=Final Game Designs by Nathalia=

"Sorry"
The issue this game is based off of the terrible Earthquakes and Chile, and how no one is helping that country. The age range for this game is for all ages. The goal of this game is to get all of your colored pawns home first. The core mechanic of this game is deciding. It's deciding because you decide which pawn to move and if you want to bump somebody back to start or deciding on how and when to move. To get started you choose one color set of pawns. Then, you placed them on " start" until you draw a card that says you can move from start. Some preliminary rules are that you can't go to someone else "safety zone", you can't move backwards unless you get a card that says you could and you can't do what the cards say you can't. This game may seem slow paced in the beginning, but after you start playing it becomes fast paced. This game can be challenging because you never know who may bump you back to start and make you start over again. I choose this game to represent my issue because every time you start, you are bumped back, or there's an Earthquake and you have to keep starting over.

GAME ELEMENTS: 1)16 pawns 2) one deck of cards 3) a board
 * 4 blue
 * 4 red
 * 4 green
 * 4 yellow
 * folds in corners
 * 52 spaces( 16 safety boxes, 8 spaces where your colored set of pawns could slide, and the other spaces are regular)

Guess It!
By Nathalia Joshua The serious issue this game is related to is the massive earthquakes in Chile. This game is rated E for everyone. The player's goal of the game is to correctly answer the most questions on the topic of Chile and to advance to the next space. The designers goal of the game is for the player to have fun and to give knowledge to the players on different things about Chile. The core mechanic of this game is guessing and luck. Everybody chooses one pawn and places it on start. Then, once they answer the question you look inside the card to see if your answer was correct. If it was you draw another card that tells you how much to advance and if you don't, you stay were you are and wait for your turn again to see if you can answer the next question correct. Some preliminary ideas for rules is to make a time frame of the time you'll play so you can decide who's the winner depending on who's more advance on the board. This game is fast paced because you never know what question you'll get and if you answer was correct. This game could be challenging because the questions may not be easy and you may not know the answer and end up loosing a turn that you really needed to catch up with the other players.

GAME ELEMENTS:
 * 1) Four pawns
 * One blue
 * One red
 * One green
 * One yellow
 * 1) Two deck of cards
 * One deck of cards labeled for each space on the board with the answers on them
 * One deck of cards that you place face down and you draw whenever you get a question right. These cards tell you how much to move forward.
 * 1) A board that consists of:
 * Includes 36 spaces
 * Makes a square
 * Folds into quarters
 * Each space contains a question

THE UNBEATABLE
By Nathalia Joshua This game requires you to go through many obstacles to beat the game, which is based of the serious issue of the Earthquakes in Chile. This game is similar to what's happening in Chile because every spike and obstacle will represent an obstacle the citizens in Chile face. Also, how every time you get pass something something happens and you have to restart from the beginning again. This game is rated for kids 10 and older only because the spikes may scare some of the younger kids. The designer's goal is to get the player to know that the citizens in Chile are going through a lot and just can't beat mother nature, but you get a chance to play a game where you could win if you really focus. The player's goal is to get their avator through all of the obstacles to advance to the next level. The core mechanics is decision making because you have to decide when and where to move. To get started you move the controller to which ever way you want to move first. One preliminary rule is just to avoid traps and the spikes. This goal is very fast paced and keeps you wanting to keep playing after losing. This game may be challenging because there are some many directions to move and you have to figure out the right one that leads to beating the game.

GAME ELEMENTS: The game entitled "The Unbeatable" has:
 * one avator
 * 7 spikes after you
 * 3 keys you have to collect
 * a confusing and complicated path to follow