Taro's+Design+Plans

=Final Game Designs by Taro=

Save the Population: Gamestar Version
---Player's Goal--- To defeat all the enemies, figure out the maze and to reach a goal. Finish all the levels if there are more than one level. ---Designer's Goal--- To raise the player's awareness of overpopulation and its dangerous outcomes. Narrative-What the situation is and how it must be solved. Character-A government official trying to enforce anti-overpopulation laws (A fast avatar that shoots). Goal-To defeat the enemies (overpopulation) in a limited amount of time and to reach the goal before time runs out.
 * Issue**-Overpopulation
 * Age Range**-10 and up
 * Goal of Game**-Defeat all the enemies, reach the and gather all the points in a limited amount of time. Destroy overpopulation in a maze.
 * Core Mechanics**- Moving
 * Game Elements**-
 * How to get started**-In Gamestar Mechanic create a maze with spawning enemies, the maze representing the country and the enemies representing the overpopulation.
 * Some ideas about rules**- There are no rules because in Gamestar Mechanic, the rules are already made.
 * Pacing**- The pacing should be somewhat fast because the player has to defeat all the enemies and reach the goal in a limited amount of time. This will make it fast pacing, which might become intriguing.
 * Difficulty**- The game should be difficult but not impossible. It might be challenging because if the player waits too long to defeat the enemies, the enemies will over populate and the player will be overpowered. On top of that, they have to reach the goal by solving a maze.

[[image:Chosen_Design.jpg width="331" height="216" align="left"]]The Game of Life: The Population Edition
---Player's Goal--- To get a big healthy population (determined by population points and health points) and a wealthy government (determined by wealth points). ---Designer's Goal--- For the player to have a fun time playing the game and to raise awareness of overpopulation. Pawns- Shapes of countries represents the country. The player will be able to visualize the hardships of that country. Goal- To have a healthy big population with a wealthy government and reach the End of the World (retirement castle). Points- Health points, Wealth points, and Population points. 1. Each player starts with 500 population points, 1000 health points and 2000 wealth points. At the end the player will have to have between 50,000 to 70,000 population, health, and wealth points. The first player will be determined by rolling two dice and who ever is closest to one goes first. 2. On each Tax Day the player will get 1000 wealth points.
 * Issue:** Overpopulation
 * Age Range:** 7 and up
 * Goal of Game:** To have a big healthy population and a wealthy government.
 * Core Mechanics:** Gaining or Losing
 * Game Elements:**
 * How to get started:** Each player starts with 500 population points, 1000 health points and 200 wealth points. At the end the player will have to have between 50,000 to 70,000 population, but at least 10,000 health and wealth points. The first player will be determined by rolling two dice and who ever is closest to one goes first.
 * Rules:**
 * Pacing:** The pacing might be a little slow because the players might take time moving ht pawns.
 * Difficulty:** The game will be hard because there can only be a range of population points. This will be hard but not impossible.
 * Original Game:** The Game of Life
 * Core Mechanics of Original Game:** Moving

Gamestar Mechanic: Population Escape!!!
---Player's Goal--- To escape the enemies in a Labyrinth. ---Designer's Goal--- To make the game fun, challenging and able to raise the awareness about overpopulation. Character: A person from a overpopulated country trying to escape the terrors of it. Enemies: Citizens that are violent, bullying the character. Narrative- The stroryline leading up to the disaster.
 * Issue:** Overpopulation
 * Age Range:** 7 and up
 * Goal of Game:** To get away from the enemies at all costs
 * Core Mechanics:** Escaping
 * Game Elements:**
 * How to get started:** The player starts in a Labyrinth of a city. the bullies are chasing after him and he has to reach is house (Goal Block) to escape.
 * Rules:** No rules in Gamestar Mechanic.
 * Pacing:** the player has a limited amount of time to get home since it is already getting dark outside.
 * Difficulty:** The game might be difficult because of the Labyrinth and the enemies spawning but there are many places to hide. Since the player cannot shoot, the player cannot do anything to fight back. This might lead the enemies to overpower the player because of overpopulation.