DanielT's-7-1-Final+Game+Design

=Final Game Designs by Daniel T=

Guerrilla War
By Daniel The Designer __**Issue**__ The Rebel Group The Guerrillas and if It is possible to escape their camps. __**Audience**__ 10+ __**The Game Mechanics**__ The game mechanics would be decision making. Some of the elements in the game would be like army men. It would be a board of Colombia with places like forests and buildings. If you play as the FARC you will have all of the land, but gain fewer pieces per turn. If you play as the other army then you will have to take the land and you will gain more pieces per turn, If you take over the other persons land you will have the option to take hostages and trade land, weapons, and other things for them. It is based on risk which its core mechanics are to conquer the world. Or in this case to Control Colombia, its government capital ( Bogota ), and its Forests and unpopulated land. It will be a medium paced game that will be difficult for both sides. __**Player's Goal**__ Playing as the F.A.R.C: To maintain the exports and control over Colombia. Also to fend of U.S. attacks. Playing as the U.S or The Colombian Government.: To gain control over the FARC'S To alert people to the pressing situation in Colombia
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Guerrilla Run
__**Issue**__ The Rebel Group The Guerrillas and if It is possible to escape their camps. __**Audience**__ 10+ __**Goal**__ To escape the Guerrillas Fortress ( The forests of Colombia ) Running In the start you will be surrounded by guys and you will have to run away. There will be a narrative that you will have to follow and the rules will be as they are in G.S.M. It is a function of game star I am aiming for a more difficult game To inform people about the FARC.
 * __Game Mechanics__**
 * __Elements and Rules__**
 * __What is it Based On?__**
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Guerrilla Tyrant's
__**What is it About?**__ The game will be about the farc (Guerrillas ) and other armies. __**Age range**__ 12+ because issues about guns drugs and other violence may come up. __**Goal of the Game**__ To overpower your enemies. __**Game Mechanics**__ Greediness, Spending, Decisions. At the start you will play a round of monopoly about the FARC. With the money you make, you will purchase "cards" and then you will play another game. This game will be a mod of another card game “war”. It is based on monopoly and the card game war. The differences from monopoly are that you have no properties that you keep, but you have properties that can be claimed multiple times over. The difference from War is that your cards have Health rather than the greater number wins the match. The game is fairly difficult the first time through because you don't know how good or bad the "cards" are. Afterwards the game will still be challenging depending on the other person that you play. Designers Goal To show people the how the FARC runs and how there is still hope for the prisoners by them fighting back.
 * __Elements and Rules__**
 * __What is it Based On__**
 * __Difficulty__**