Amar's-Design-Plans

=Final Game Designs by Amar=

**Game Elements:**

 * **2 decks of cards:**
 * Gaining money cards
 * Losing money cards
 * 10 terrorists/enemies
 * 1 player
 * 1 sprite

The board is covered by various things and there are enemies blocking the doors and the keys to them:
 * Blue key
 * Blue door
 * Red key
 * Red door
 * Green door
 * Green key


 * 1) 1 ray gun


 * Game play:** You have to try to kill the enemies which are terrorist with the ray gun which you must run to get. You cannot get hit by enemies many times or you will die. You must pass obstacles which aren't as easy as you think they are. You must also get all three keys so you can unlock the three doors and win the game.

This game is challenging because the enemies run fast and they can kill you quickly if you make stupid moves.

This game is a well paced game because you have to go quickly when the enemies are away from you but you must be patient when the enemies are near you.


 * Designer's Goal of the game:** To unlock all three of the doors so you can win.
 * Player's goal of the game:** To unlock all three of the doors so you can win. Also, to kill all of the enemies which are terrorists

The Iraq War is about the terrorists trying to attack the Americans. In this Gamestar Mechanic game, there is 1 American who is ambushed by 10 terrorists. The person has to find their gun and try to unlock all three doors to get to safety. The gamer must also kill all of the terrorists with his gun. This shows only a little piece about the War in Iraq and how you must look around carefully and make smart decisions so you can survive.

Battleship: The Iraq Edition

 * Designer:** Amar Omeragic
 * Topic/Issue:** The War in Iraq
 * Age Range:** 10+
 * Goal:** The goal is to sink all of your opponents ships so you can win.


 * Original Core Mechanics:** Guessing


 * Modified Core Mechanic:** Moving
 * Game Elements**:
 * 100 white pegs
 * 50 red pegs
 * 5 ships per player
 * 2 sided board with 100 spaces each: 1-10 and A-J

Each player:
 * Gameplay:**
 * Sits opposite from each other
 * Gets an equal amount of pegs and ships
 * Puts their ships anywhere on their side of the board
 * Guesses where the other player has their ships set, while they have top say whether it was a hit or a miss
 * Must say : hit and sunk when the opponent has completely sunk a whole ship
 * Takes turns guessing until they have successful sunk all of their opponents ships

Pace of the game: The pace is pretty fast because the players keep guessing quickly and then say if the opponent hit their ship or not.


 * Player's PoV:** The goal of the game to a players point of view would be just a fun, different version of Battleship. They would also do what ever it takes to win the game.
 * Designer's PoV:** To get people to know how the War in Iraq affects people and it would be nice for many people if i just ended.

Battleship: The Iraq edition is about how in War people guess a lot and they can be found easily. They can think that they are hidden well but then they can just get ambushed. It is also about how they can die right away in War if they don't hit/shoot the opponents. This shows how one second you could think that you are well hidden, and the next second you are dead when you are in war.

[[image:Chosen_Design.jpg width="195" height="113" align="left"]]The Iraq War Card Game
Designer: Amar Omeragic Topic: How life is like Iraq and how people are faced with daily threats. Age Range: 12+ Goal of the Game: For a person to have no cards left, which means that have used there advantages to survive Iraq. Core Mechanics: deciding Elements of the Game:


 * ​ Cards
 * Cheats

How to get started: I can get started by thinking about what the cards will represent and what the cheats will be. Some ideas about the rules are: Difficulty: This game should be not too hard and ot too easy so like middle difficulty so everyone can finish and take advantage.
 * Pace of Game**: I want the game to be quick because this is a card game and it should have a faster pace of speed.
 * Modification of the game**: Uno
 * Player's** **PoV:** To have no more cards left in your hand.
 * Designer's PoV**: To make the player understand that you must take every advantage you get to survive when you are in war.

T his game will be about how the Iraq War and that you have to take all the advantages you have to survive. The point of this game is that you will get some cards and you have to put all the cards down and you have to have no more cads in your hand. This will be how you will win. You can look at other players cards and you have to make sure to use that well to know there next move. This will teach you to take advantage when you are in a tight situation.

The best design is: Design 3 which is the Iraq War Card Game. It is the best because it is a modification of Uno. Also because it is the most advanced game out of the three. It is a modification of the card game Uno which is fun in many people's opinions. You must have no hands left in your hand if you want to win which means that you have used up all of your advantages.