Christopher's+Design+Plans

=​Final Game Designs by Christopher=

Iraq War Life
Designer: Christopher Birsan Topic: How life is like Iraq and how people are faced with daily threats. Age Range: 12 years and up Goal of the Game: For a person to survive his journey in Iraq, fighting the enemies with two modes, Stealthy, or Guns Blazing. Core Mechanics: deciding Elements of the Game: ​Board 6 soldiers 10 buildings Captured Health Points (Will be used as Money.) Dice Construction paper Mountians Desert How to get started: I can get started by thinking about where the buildings, mountains, and desert goes and how this game will be set. Ideas about the Rules: Some ideas about the rules are: Pace of Game: I want the game to take long because in real life, you don't rush through enemies, you wait patiently and make your decisions wisely. Difficulty: I want this to be confusing, so people will have to think before making there move. This will teach them to be patient. Some things that can happen is that you get held hostage, get prosecuted, get shot, etc. Mod: Life Players Goal: To survive the journey in Iraq Designers Goal: To make the player understand that decisions affect actions and that war isn't a game, it's real life. To also teach them that war is not fun at all, and it ruins lives.

This game will be about the Iraq War and how it ruins lives. It is a horrible war and my game will show that. You will have to make lots of decisions and search different objects for example a house or a case in which can contain something that will help your journey or can make it harder. Players will have to get to the end of the game which is the end of their fight in Iraq, they can either come out dead, or alive. This is what my game, Iraq War Life will be about.

I think that this game is the best game out of all the game designs I have made because it is the one that makes people think the most about how their decisions affect the gameplay, and if this was real life, how could their actions affect their life. What will they do in a tough situation, what will they decide? This is why i think that this is the best game design, because it really contribuites to the fact that the designer's goal will be met.

Iraq War (GameStar Mechanic)
Designer: Christopher Birsan Topic: How life is like Iraq and how people are faced with daily threats. Age Range: 12 years and up Goal of the Game: For a person to survive his journey in Iraq, fighting the enemies with routes to select from Core Mechanics: deciding Elements of the Game: ​Spirites Avatar Keys Doors Goal Gamestar Mechanic How to get started: I can get started by thinking about where the routes will be set, and what background will fit the game. Ideas about the Rules: Some ideas about the rules are: Pace of Game: I want the game to take long because in real life, you don't rush through enemies, you wait patiently and make your decisions wisely. Difficulty: I want this to be confusing, so people will have to think before making there move. This will teach them to be patient, and wait for the right moment. Mod: Gamestar Mechanic Players Goal: To survive the journey in Iraq. Designers Goal: To make the player understand that there are different ways to go in life.

This game is about the Iraq War. This game will help people also understand that finishing first doesnt matter that you shouldn't rush things in real life because you can make one mistake that can screw everything. This game will teach people to be patient in both games and real life. In this game, you will have two paths to choose in which one has weapons and one has no weapons, but you need to use stealth to get past the game. You need to get to the end of the level to win the game. This is what the game will be about.

Iraq War (Card Game)
Designer: Christopher Birsan Topic: How life is like Iraq and how people are faced with daily threats. Age Range: 12 years and up Goal of the Game: For a person to have no cards left, which means that have used there advantages to survive Iraq. Core Mechanics: deciding Elements of the Game: ​Cards Cheats How to get started: I can get started by thinking about what the cards will represent and what the cheats will be. Ideas about the Rules: Some ideas about the rules are: Pace of Game: I want the game to be quick because this is a card game and it should have a faster pace of speed, and to take every advantage you got. Difficulty: I want this to game to be not that hard and easy to understand so everyone could finish and take advantage. Mod: Uno Players Goal: To have no more cards left. Designers Goal: To make the player understand that you must take every advantage you get when you are in war.

T his game will be about how the Iraq War and that you have to take all the advantages you have to survive. The point of this game is that you will get some cards and you have to put all the cards down and you have to have no more cads in your hand. You can look at other players cards and you have to make sure to use that well to know there next move. This will teach you to take advantage when you are in a tight situation. This is what this game will be about.