Joey's-Design-Plans

=Final Game Designs by Joey=

1 vs 100
Name: 1 vs 100 Designer: Joey The topic is based on the complexities of war. 4-12 years old The goal of the game is to take the objective. Simply to act quick and be smart. There are a lot of enemies defending the enemy generator that you must take out. To destroy as many enemies as possible and survive. The only rules there will be, will be that you must survive in order to win. This game will be very fast paced because you will need to move quick in order to dodge enemies. This game will be very challenging because there will be so many enemies and only one of you.
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Warriors
Name: Warriors Designer: Joey The topic of this game will be based on war and the complexities of it. The age range will be anywhere from 12 years old to being as old as 100, because this game is a mod of chess. The goal if the game is to get your commander to the other side of the board. I can imagine people saying "Gotcha!" or "Your General is mine!" and claiming/taking pieces. There will multiples of every pieces and the board will be a big 25x25 board with blue and yellow squares, or if you turn the board upside down, it will be red and black. There will be different pieces known as the General, Private, Tank, Marine, Commander, Corporal, Colonel, Sniper, and Lieutenant. There are 25 Private Units covering the entire back row that contains all of your other pieces. You will be supplied with 25 Privates, 4 tanks, 10 marines, 4 snipers, 1 Colonel, 1 General, 3 corporals, 1 lieutenant and 1 commander, with the commander and lieutenant and General being the most valuable pieces. If one of your privates gets to the other side of the board, he will get promoted to either a tank, marine, or sniper. To get started, the two players must set up the board, and select their team. They will then set up their 25 privates in the second to last row on their side of the board. Then they may set up their other units behind the row of privates however they please. The only rules for this game is that each player gets a minute and a half a turn, and that the pieces cannot move farther then they are allowed. The commander can only move one space but in any direction, the privates can move up one space only and not back or any other direction, but they can go diagnoly one space to claim an enemy piece. The marines may go in an L shape, much like the Knight pieces in Chess. The tanks can go across, down and up, as much as possible, but not out of the board, or over/past other pieces. The sniper can move as much diagnoly, but not over or past other pieces. The Corporal can move 2 spaces in any direction with movement, for example up one square, to the left one square, or, to the right and down. Like i said before, each player willl have a minute and a half a turn, therefore the pace may vary on the different times the players take for their turns.
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This game will be challenging and will require a lot of thought in order to win and it will be very easy to fall into someones trap.
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