Derek's+Design+Plans

=Final Game Designs by DeMarcus McLovin=

The Haiti Crisis
By DeMarcus McLovin __**Topic:**__ The topic this game is about is the recent earthquake in Haiti __**Age:**__ The age range for my game is everyone that is ten and up __**Goal :**__The goal of this game is to collect all the points before time runs out. My "secret goal" as a designer is to aware the people of Haiti's struggles and to have them give donations to Haiti. __**Core Mechanics:**__ The core mechanics of this game is collecting. __Storyline:__ You are a survivor of the Haiti earthquake. Help is arriving but your neighbors aren't willing to share the food packages. You need to collect all the packages before time runs out and the neighbors take them. __**Elements:**__ The elements of the game are the sprites in Gamestar Mechanics. There is an avatar, blocks, enemies, and items. __**Getting Started:**__ To get started you will go on Gamestar mechanics and play the game. __**Rules:**__ The rules will be that in order to win the game you must collect all the points. __**Paced:**__ The game is paced pretty quickly because the enemies run pretty quickly. __**Challenge:**__ This game is challenging because you have no defense against the enemies who will cause you to lose a life when you run into them.



Monopoly: Haiti Edition
By Jesus Jackson

__**Topic:**__ The topic this game is about is the recent earthquake in Haiti __**Age Range:**__ The age range for this game is everyone ten and up. __**Goal:**__ The goal of this game is to get the most money as possible. My "secret goal" as a designer is to aware the people of Haiti's struggles and to have them give donations to Haiti. __**Core Mechanics:**__ The core mechanics for this game is to obtain. __Storyline:__ The storyline is that you are a survivor of the earthquake in Haiti. You get your life savings out of the bank. The environment is rough and you are running a business where you buy property and let people stay for money. But other people are also in this business and you need to bankrupt them. __**Elements:**__ The elements of the game is the game board, the game pawns, the cards ect. __**Getting Started**__: You get started by dealing out the money. Then the players take turns going. __**Rules:**__ The rules will be identical to the ones in the normal monopoly. __**Pace:**__ The game will be paced semi-fast. This is because if a player waste time it could become boring. Also it is a long game. __**Challenge**__: The game is challenging because more then one player can be playing leaving you more competition. __**Original Game**__: The original game is monopoly. The core mechanics of the original game is owning.

4 Years of Destruction
By Admiral Wolverine Lightning Bolt Sr. __Storyline:__ The storyline is that you are a survivor of the earthquake in the Haiti. You need to survive for 4 years before help comes. There is a very tought environment.
 * __Topic:__** The topic of this game is about the recent earthquake in Haiti
 * __Age Range:__** The age range for this game is everyone ten and up.
 * __Goal:__** The goal for this game is to survive for four years while providing your family with happiness. My "secret goal" as a designer is to aware the people of Haiti's struggles and to have them give donations to Haiti.
 * __Core Mechanics:__** The core mechanic for this game is surviving
 * __Elements:__** The elements in the game is your avatar ect.
 * __Getting Started:__** You get started by handing out the role cards. Then each person will go to the places they want to go.
 * __Rules:__** The rules are you cannot trade cards or have more then needed.
 * __Pace:__** The game will be paced semi fast.
 * __Challenge__** The game will be challenging because it requires luck.