Mariam's+Game+Design

In Armenia, there are many homeless people after the earthquake in Armenia and it has affected many since people are in poverty and are dying of hunger. These people have nothing to wear and live out in the streets.

**Requirements:**

 * 1) Game must be accessible to the intended players
 * 2) Game must be well-paced to be enjoyable
 * 3) Game must be challenging to the intended players.
 * 4) Game must have a clear goal
 * 5) Game must be winable.

** Constraints: **
1. A Serious Game Using Gamestar Mechanic that follows the design brief. For this game I would get 3 to 10 enemies and get one avatar to be the chief of the tribes that live in Ecuador. then i would get many blocks and make a confusion game with many enemies in each space. the avatar would have to collect many keys to open the doors to
 * 1) It must be possible to create this game with the tools available to middle school students (computers, wikis, blogs, cardboard, poster board, glue, colored pencils, markers, scissors, rulers, paper cutter, exacto knives, glue guns, found objects, dice, spinners, and other common items found in the home and school)

2. A Serious Game Mod for an Exisiting Boardgame that follows the design brief. I would have a game with a replacement of "Snakes and Ladders" but the boxes will be full of facts about the Armenian earthquakes and their causes.

3. A Serious Game -- Free Choice that follows the design brief. Ayitit:The Cost of Life, is a game that is a game that I can relate to with Armenian earthquakes because the game i have in mind is were a person tries to help homeless people and he will face challenges that may put his life at risk just as it is in Ayiti.