Gaby's+Design+Plans

=Final Game Designs by Gaby=

Genocide in Darfur: Feel Their Life
by Gaby C.
 * Topic:** Serious issue is based on the genocide in currently going on in Darfur
 * Ages**: 9+


 * Player Goal:** to reach the goal at the end of the level while still having points and gaining as many as possible.
 * Designer Goal:** To teach people about the genocide going on in Darfur and how they can help


 * Core Mechanics:** The core mechanic would be surviving while trying to reach the end of the level with as many points as possible.


 * Elements of the Game**:
 * two or three levels that were animated on Gamestar Mechanic.
 * enemies, points, and obstacles would be present in the different levels
 * to get to the next level the player must reach the keys to unlock the new mysteries that await them based on Darfur
 * Some extra features like background picture will be added to represent the affects trying to be portrayed

To get started the person would simply press the start button. After reading a short narrative to explain the situation in Darfur, the player would have a feeling about what the life feels like, and will have to try and reach the end of the level to get to the next one and find out more about the mysteries that await.

Some preliminary rules will include to get the most points while going through the different levels. The player would have to get to the end of the level before time finally runs out.

The game would be paced fairly well because the player would be running against the clock. There will be many obstacles to face throughout the levels.

The game will be challenging in the sense that based on the reasons above. The game would be paced fairly fast and would involve thought about how to continue.

The Cost of Life: Learn, Act and Imagine Darfur
by Gaby C.
 * Topic:** Serious issue is based on the genocide in currently going on in Darfur.
 * Ages:** 12+


 * Player Goa**l: to Learn, Act, and Imagine about Darfur and survive through all the years from the game while still having more money as to not becoming bankrupt.
 * Designer Goal:** To teach people about the genocide going on in Darfur and what people can do to help


 * Core Mechanics****:** The core mechanic would be to learn about Darfur and apply their knowledge into the events in the game.


 * Elements of the Game:**
 * The learn, act and imagine part of the game
 * A virtual character playing though a couple of seasons in Darfur
 * Some extra features about the game like the background to make the character feel in Darfur

You get started by learning about Darfur and acting about what you can do in Darfur to help and then imagine about what something is like in the future. Then you play as a virtual family living in Darfur. You have to keep them alive with enough money to survive.

The preliminary ideas of what the rules would be are to act as a virtual family to keep them alive and healthy. Then you learn, act and imagine what Darfur would be like.

The game is paced at a good speed. People will hopefully be sitting on edge waiting to know what event is placed before them. The events that occur in the game will be a reflection of what happens in real life. The game will surprise the player keeping them on their feet and becoming more excited.

The game would be challenging in the same sense. People would not know what was coming up. It would be like in Darfur, unexpected and dangerous.

This game is based on Ayiti: The Cost of Life, the core mechanic being survival and the game Evoke where the core mechanic is imagining.

Darfur the Cost of Hope
Designer: Gaby C.
 * Topic:** Serious issue is based on the genocide in currently going on in Darfur.
 * Ages:** 9+


 * Player's Goal**: To teach understand about the genocide going on in Darfur and what they can do to help
 * Designer's Goal:** To put an image in the player's head about what they can do to help the people in Darfur. To inform the players about a serious issue and to teach them about what has caused the mess their in now. To feel empathy of the people in Darfur.


 * Core Mechanics:** The core mechanic would be deciding how to spend money to help the family living in Darfur


 * Elements** of the game include a
 * spinner with numbers up to 6
 * a square board where the person would have to go all the way to the end
 * cards like in monopoly that state events that could happen in Darfur
 * a narrative throughout the board to represent a life of a person in Darfur
 * boxes/tiles on a board that represent events

The game would start like a regular game of a mix between Monopoly and Life. The people playing would spin the spinner to represent the number of spaces the person would move. So far they would choose to a life of work. They would continue around the board while learning about Darfur and how they too can help affect their situation of events. There would be a narrative through the space of the game to put the player in the characters shoes and how the characters are feeling.

Some of the rules would be that you would start with 500 dollars. The goal would be to reach the end of the board with the most money than the other players. You would simply follow what the boxes on the board said.

The game would be paced at a good speed. There will be a timer to answer the questions in a restricted amount of time. The players would take turns and the events that occur to each other player will affect the others. People will hopefully be sitting on edge waiting to know what event is placed before them. The game would be challenging in the same sense. People would not know what was coming up. It would be like in Darfur, unexpected and dangerous. The game based on would be Monopoly and Life, the core mechanics being greed and living.