Derek-Game-Design


 * IDEAS FOR SERIOUS GAMES**toc

Middle school students enjoy games but teachers don't appreciate that. Teachers feel that students should read and write to gain greater understanding about world issues. The problem to be solved is to make a serious game that is about a world issue.

**Requirements:**

 * 1) Game must be accessible to the intended players
 * 2) Game must be well-paced to be enjoyable
 * 3) Game must be challenging to the intended players.
 * 4) Game must have a clear goal
 * 5) Game must be winable.

** Constraints: **

 * 1) It must be possible to create this game with the tools available to middle school students (computers, wikis, blogs, cardboard, poster board, glue, colored pencils, markers, scissors, rulers, paper cutter, exacto knives, glue guns, found objects, dice, spinners, and other common items found in the home and school)

1. A Serious Game Using Gamestar Mechanic that follows the design brief. You would use Gamestar Mechanic to make a serious game by giving it a serious idea. You also must use the sprites in ways it relates to the topics. It must be possible to win and must be challenging. I would like to make it similar to the game points where you had to capture all the points in the level to win. I would represent the points as money and the avatar as a person in Haiti. The enemies would represent others looking for money. Core Mechanics: Plot/Storyline- You are someone in Haiti looking for money. To move on to the next level you need to collect all the money before time runs out. You also need to aviod others looking for money. Goal- To collect all the money before time runs out Rules-You move using the arrow keys and can't pass the level until you complete the goal. Moving Parts- None. Only the enemies and the avatar move Territory- The board is staying still. 2. A Serious Game Mod for an Exisiting Boardgame that follows the design brief. To make a serious game from an existing board game you would need to use a board game related to your topic. You must make the board game easy to make and play. I would base it on the game like Monopoly where you need to make money to survive. In a way that is like Haiti because you need to survive by making money. Core Mechanics: Plot/Storyline- You are a person in Haiti. You have found 500 dollars. You need to buy houses on properties to survive throughout the year. Goal- To become the richest person on the game Rules- Check monopoly rule book Moving Parts- Only the pieces you have move Territory- The board stays still 3. A Serious Game -- Free Choice that follows the design brief. A game that would related to Haiti following the design brief would be Ayiti. You could make a game like this because it is shows a lot about Haiti. This relates to Haiti because Haiti is all about surviving and so is Ayiti. Core Mechanics: Plot/Storyline- You have just survived the earthquake in Haiti. You need to survive for a total of 4 years before help comes. U Goal- To survive for four years while getting money and education and happiness. Rules- You must survive for four years to win. You choose the characters actions with the mouse Moving Parts- Only the characters can move Territory- The board has 2 different tiers.