Emily+R's+Game+designs


 * IDEAS FOR SERIOUS GAMES**toc

Middle school students enjoy games but teachers don't appreciate that. Teachers feel that students should read and write to gain greater understanding about world issues. The problem to be solved is to make a serious game that is about a world issue.

**Requirements:**

 * 1) Game must be accessible to the intended players
 * 2) Game must be well-paced to be enjoyable
 * 3) Game must be challenging to the intended players.
 * 4) Game must have a clear goal
 * 5) Game must be winable.

** Constraints: **

 * 1) It must be possible to create this game with the tools available to middle school students (computers, wikis, blogs, cardboard, poster board, glue, colored pencils, markers, scissors, rulers, paper cutter, exacto knives, glue guns, found objects, dice, spinners, and other common items found in the home and school)

1. A Serious Game Using Gamestar Mechanic that follows the design brief.

The game that I would design would be a video game that would try to encourage the theme of poverty in the Republic of Congo To play this game, you would be a specific avatar that would have to go through several levels of a game in order to recieve the secret item at the end of each level that would enable you to help the people of Congo and move onto the next level. The setting of the game is in a little town in congo where there are constantly more and more problems that you have to solve as you move along through the game. The main goal of the game is to give the player more of an understanding of ways they can help other people in the world like these. This game would be able to be played by mostly all age groups because it is really targeted to give all people more of an encouragement to actually take acton by helping other countries like Congo. Core mechanics: Gamestar Mechanic, A computer, and internet connection. 2. A Serious Game Mod for an Exisiting Boardgame that follows the design brief.

A game that I would make off of an already existing game would probably be named Congonopoly and it would be a mod of the game Monopoly. Through the game, you have to have an amount of money and when you land on different spaces, you could either choose to buy into the way of helping the people of Congo, or pass it and have to pay a certain amount of money anyway. The whole idea around this game would be to encourage the players to think about ways to help other unfortunate countries like The Republic of Congo. It would be a relatively easy game but would probably be reccomended to people over the age of 10 Core Mechanics:Dice, A gameboard, cards, and 2 or more players.

3. A Serious Game -- Free Choice that follows the design brief.

This game would be a type of board game that directs itself towards encouraging the player to learn more about the problems in small countries like Congo and the ways that the would be able to help. I would make it so that it is suitable to be played by all age groups and so that the players can get a good learning experience out of it. It would be able to be played with two or more people so you could interact throughout the game. I would probably not base this game on any other game, but it would be a little bit alike to Monopoly in the sense of landing on certain spaces and taking turns with other people. The goal of my game would be to learn and find as many ways as possible to try and help out the people in Congo over the course of the game. You would learn these by luck because of the certain space that you would land on. Core Mechanics: Dice, a gameboard, cards, and 2 or more players.