Nahin's+Design+Plans

=Final Game Designs by Nahin=

The Chase:
The topic being applied to this game is the harassment and cruelty police officers and government officials apply to the people of Bangladesh. The poor people of this country suffer everyday. They can't even get from one place to another without being tortured, chased, or tormented. This game will put players in those people's place. Any age can play this game. The goal of the game is to get from one point to another with obstacle courses (the enemies chasing the player). The core mechanic is running/moving. The elements of the games are:

Icons: -One avatar (the person) -Sprites-about 5-10 (the "obstacles") The game should be fast paced, since the icon is running for its life. This game will be challenging because at each corner, there will be more than one sprite. Each sprite will be placed at different paces, and there will be hiding places very rarely. The avatar will begin at one point. Then, it will start moving, and when sprites are near, they start running. When they get a power, they can "kill" the sprites, in order for the obstacles to be easier. When they are hit three times, they're a goner. But when they get to the end, they can get to their destination. Let the game begin!
 * A maze with blocks in different forms
 * Computer grid Gamestar mechanic provides
 * Background
 * Goal (key, door, etc.)
 * Different blocks (destructive, regular)
 * Powers
 * Age Range: All ages

=== Designer's Goal: The goal is for the player(s) to be in the peoples' shoes. They can experience what it is like to be in both the enemy's (government and police officials), where they get to show their cruel side, and the average peoples' (the family) shoes, where they see the struggle average people go through just to get from one place to another, like from home to school, or school to the supermarket, or from work to home. Players can see a glimpse on life in Bangladesh. I hope they realize that when the person is "out" of the game, in real life they would be pronounced dead. And when they come to this realization, they can see how serious this game is, and they see that the people don't run away like an average tag game, but they are running for their lives, and that it was part of their everyday lives. ===

Design Plan #2:
=== Life: Bangladesh Edition Topic: Life in Bangladesh and how people struggle through poverty Age Range: 12-15 Core Mechanic: Moving Elements:

Start: Start at one point. Roll the dice, and choose one of the two ways "Poor" and "Rich". Pace: Medium, depending on how long each player takes. Rules: Person with more than 600 rupies wins. Players with below 600 rupies dies. Original Game: = =
 * A square board
 * 24 pawns (12 blue, 12 pink)
 * 4 cars
 * Two Decks of Cards:
 * 1. Career
 * 2. Destination
 * Pair of Dice
 * Paper Money
 * On the board:
 * Different spaces labeled with different scenarios, both good and bad.
 * Four squares: Jail and Hurt-Send to hospital.
 * Core Mechanic: Luck
 * Name: The Game of Life

Design Plan #3:
=== **Chase: The Game of Survival A game I was thinking of was a game that kids can play in real life, in the playground, during recess, or anytime they are outdoors. There can be about 10-15 people in the game. In the game, 4 people would be a family (doesn't matter what gender they are). Everyone else would represent either police officers or government officials. There would be 4 goals, and it does not matter where they are located, but they must not be side by side with each other. One person from the police officer/government offial group would protect each goal (one person will be at each goal). The family must run to each goal together while the "enemies" are chasing the family, trying to prevent the family from reaching their goals, because in Bangladesh, many people have to run to their homes or to the supermarkets to escape the cruelty of the police officers. If one member of the family is caught, they are held for a while by the enemies, and then the family would have to help that member escape. If that member is caught 3 times, they are out of the game, because in real life, they would be pronounced "dead". If the entire family gets to each goal, they win. If they don't, the enemies would win. And then the game would start over again. **

-Mother -Father -Daughter -Son -Government officials -Police officers
 * Purpose: Players can see how everyday life is in Bangladesh and they can see the Bengali people's point of view of the Government and police officers.
 * Characters:

-Four targets, can be anything (ex: trash cans, tape, signs) -Four members (family) -Nine-ten people (enemies) Rules: Designer's Goal: The goal is for the player(s) to be in the peoples' shoes. They can experience what it is like to be in both the enemy's (government and police officials), where they get to show their cruel side, and the average peoples' (the family) shoes, where they see the struggle average people go through just to get from one place to another, like from home to school, or school to the supermarket, or from work to home. Players can see a glimpse on life in Bangladesh. I hope they realize that when the person is "out" of the game, in real life they would be pronounced dead. And when they come to this realization, they can see how serious this game is, and they see that the people don't run away like an average tag game, but they are running for their lives, and that it was part of their everyday lives. = =
 * Target audience: Any age is appropriate.
 * Elements:
 * ==== Get to one side to another without being caught ====
 * ==== When caught, family members must rescue you ====
 * ==== If caught three times, you are out of the game ====
 * ==== Age range: Any Age ====
 * Goal: Get from one target to another until family has reached every target.