Andrew's-game-design


 * IDEAS FOR SERIOUS GAMES**toc

Middle school students enjoy games but teachers don't appreciate that. Teachers feel that students should read and write to gain greater understanding about world issues. The problem to be solved is to make a serious game that is about a world issue.

**Requirements:**

 * 1) Game must be accessible to the intended players
 * 2) Game must be well-paced to be enjoyable
 * 3) Game must be challenging to the intended players.
 * 4) Game must have a clear goal
 * 5) Game must be winable.

** Constraints: **

 * 1) It must be possible to create this game with the tools available to middle school students (computers, wikis, blogs, cardboard, poster board, glue, colored pencils, markers, scissors, rulers, paper cutter, exacto knives, glue guns, found objects, dice, spinners, and other common items found in the home and school)

1. A Serious Game Using Gamestar Mechanic that follows the design brief. I Would design the game so that you would have to kill all the enimies to stop global warming. one enimy would represent the amount of emissions in the world. i would also make it multiply to show how greatly he emissions on earth increases fast.

Elements: Goal is to stop the growing emissions

you mustkill the multiplying enimies before you die

right moves your avatar right left moves it left up moves it up down moves it down and space bar shoots

2. A Serious Game Mod for an Exisiting Boardgame that follows the design brief. i would make this game a spin off of monopoly. instead of buying houses in cities you would put in wind turbines and hydroelectric damns. and you go to jail if you run out of energy.

Elements: you role to to see how many spaces you move and each tile will allow you to either put in wind turbine pick up a card from community chest, or other things

goal is to be the last one still with money or the most property.

you will be gioing to the most polluted cities in each continent and try to make them cleaner.

3. A Serious Game -- Free Choice that follows the design brief. i would make this game based off of electro-city. i would show the basic outline of manhattan and you have to make it more eco-friendly by building whale farms, creating more hybrids putting in rooftop gardens, and putting in solar panels. you must make manhattan have half as many emissions while being timed and on a budget.

Elements: You will be given the basic outline and build or destroy structures to make them cleaner.

the controls are point and click

the goal is to make the city as clean as possible while staying on a budget and balanceing other factors like