Lydia's+Design+Plans

=Final Game Designs by Lydia=

Design Plan #1:

 * Title of Game:** Tunnels of Life


 * Designed By:** Lydia S.


 * Topic of Game:** High Infant Mortality Rate in India


 * Age Range:** 8-Adult


 * Goal of Game:** To get through 4 years of the Indian child avatar's life by getting through the maze to the golden box without getting hit by any enemies.


 * Core Mechanics of the Game:** Moving


 * Elements of the Game:**
 * Small Indian Child Avatar
 * Enemies (malaria, infanticide, SIDS, violence, unhealthy environment, infection and other causes of infant mortality) That Attack You
 * A very challenging maze you get through
 * A golden box at the end of the game, when you reach it, it means that you have completed your first 4 years of life.
 * Health Points Boxes (Education, Money, Health)

Press Play and start playing. Use the arrow keys to move up, down, left and right. Dodge the enemies and collect health. You will lose the game if your avatar gets hit by the enemies. Get to the end of the maze and to the golden box. If you do this then you will win the game and your avatar Indian child will have completed its first 4 years of life.
 * How to Get Started:**


 * Rules of the Game:**
 * 1 player only

This game is challenging because there are a lot of enemies to dodge, hide and run away from. It is very easy to get attacked by an enemy and lose the game. There are many obstacles.
 * How the Game is Challenging:**


 * Pace of Game:** Fast Pace


 * Mod Status:** This game is not a mod.


 * Player's Goal:** The player's goal for this game is to reach the golden box at the end of the maze and not get hit by any of the enemies and causes of infant mortality and to not die. The player's goal is to let their Indian child avatar to survive for 4 years and to give them a good life.


 * Designer's Goal:** To make the player realize that the Indian children are at risk and are in danger. This game will open the player's eyes and make them realize that the Indian children need help and care.

Design Plan #2:

 * Title of Game:** Haven


 * Designed By:** Lydia S.


 * Topic:** High Infant Mortality Rate in India


 * Age Range:** 9-Adult


 * Goal of the Game:** To survive 4 years of life. The player must achieve this goal by getting across the board and crossing the finish line first.


 * Core Mechanics:** Moving


 * Elements of the Game:**


 * Board Game:**
 * 10 Green Spaces
 * 10 Yellow Spaces
 * 10 Blue Spaces
 * 10 Red Spaces
 * 10 Pink Spaces
 * 10 Purple Spaces
 * 60 Different Colored Spaces in Total
 * Education Area
 * Child Labor Area
 * UNICEF Area
 * Disease Area


 * Pawns:**
 * 1 Green pawn
 * 1 Blue pawn
 * 1 Red pawn
 * 1 Yellow pawn
 * Cards:**
 * 10 Green Cards
 * 10 Blue Cards
 * 10 Red Cards
 * 10 Yellow Cards
 * 10 Orange Cards
 * 10 Pink Cards
 * 10 Purple Cards
 * 4 Area Cards (Education Area, UNICEF Area,....)
 * 64 Cards in Total

Shuffle the cards. Each player chooses a pawn and line their pawns up on the starting line. The youngest player chooses the first card and moves to whatever colored square that has the same color as the card. If the player gets an "Area Card" then he/she moves to the space infront of that area that the card states.
 * How to Get Started:**


 * Rules:**
 * 4 players in total
 * 1 pawn per person
 * The color of the card you pick is the color of the next square you move to.


 * Game Pace:** slow and relaxed pace

The game has many obstacles and the player's pawn can very easily wind up at spaces and areas that take you back a number of spaces, therefore making it harder to reach the finish line.
 * How the Game is Challenging:**


 * Mod Status:** This game is a mod of "Candy Land" because it has similar details such as winning by crossing the finish line and bumping into types of enemies that bring your pawn back spaces.

To get players to realize the many causes of infant mortality in India and ways we can help.
 * Designer's Goal:**

Get his/her pawn across the game board and cross the finish line first.
 * Player's Goal:**

Title of Game: **New Delhi Panic**

 * Designed By:** Lydia S.


 * Topic of Game:** High Infant Mortality Rate in India


 * Age Range:** 11- Adult


 * Goal of Game:** To collect the most power points so that you can win. The player can collect power points when other players like their writing and what they wrote in their role playing writing story.


 * Core Mechanics of the Game:** Writing


 * Elements of the Game:**
 * Character Template


 * How To Get Started:** Create a character in the role play story. In your character template you must include your character's name, history, age, appearance, personality and other information. Then start researching about India and create an exciting story with other players that follow the story line.


 * Rules:**
 * character must be 8-16 years old
 * what you write must follow or is related to the basic story line
 * 1 character per person
 * try not to use inappropriate language

A group of teenagers and kids from ages 8-16 have all been abandoned for some reason and are living in the slums of New Delhi. They have all found each other some how and now all they have is each other. Their main goal is to survive and protect each other from the dangers and risks of living on your own. These characters can try to get jobs, suffer from disease, start new relationships, find lost family, even get kidnapped and other possible choices of adventure. Almost anything can happen. These kids are just trying to find a place for themselves in the world.
 * Story Line for Role Play Game:**


 * Game Pace:** This game has a relaxing and slow pace to it.

This game is challenging because it requires the player to use his or her brain. The player has to show creativity and skill in his or her writing in order to get power points from other players and win the game.
 * How the Game is Challenging:**

This game is a mod of the game "Urgent Evoke" because this game, "New Delhi Panic" has the same way of winning the game which is by collecting the most power points from other players. The core mechanic for the game "Urgent Evoke" is
 * Mod Status:**

To collect as much power points as possible and win.
 * Player's Goal:**

For players to realize how much Indian children struggle in life and the hard ships that they have to pull through. There are many dangers out there that other people are not aware that these dangers can hurt these innocent children very much so we need to help as much as possible.
 * Designer's Goal:**


 * Tools:** You can create this game in wikispaces. The forum must come with a character template that the player fills in before he or she starts role playing.