Paulina's-Game-Design


 * IDEAS FOR SERIOUS GAMES**toc

Design Brief

Middle school students enjoy games but teachers don't appreciate that. Teachers feel that students should read and write to gain greater understanding about world issues. The problem to be solved is to make a serious game that is about a world issue.

**Requirements:**

 * 1) Game must be accessible to the intended players
 * 2) Game must be well-paced to be enjoyable
 * 3) Game must be challenging to the intended players.
 * 4) Game must have a clear goal
 * 5) Game must be winable.

** Constraints: **

 * 1) It must be possible to create this game with the tools available to middle school students (computers, wikis, blogs, cardboard, poster board, glue, colored pencils, markers, scissors, rulers, paper cutter, exacto knives, glue guns, found objects, dice, spinners, and other common items found in the home and school)

1. A Serious Game Using Gamestar Mechanic that follows the design brief.

My problem is lack of education in the Himalayan. I can use Gamestar Mechanic to make a serious game by making every little thing stand for something about education and school. You would start by finding keys to open up doors that would lead you to a dot (points) that would represent a supply needed for school. You would need to collect all of the points and make sure that nobody else will steal it away from you. The game will be hard and challenging, but beatable.

Core Mechanics: Story-there is only one spot left in school. Get supplies before others stop you Goal- collect all of the points/supplies to get an education Rules-move your avatar up, down, left, right to collect all of the supplies. Watch out for enemies that also want to get the spot in school Moving Parts- avatars and enemies

2. A Serious Game Mod for an Exisiting Boardgame that follows the design brief.

If I was to use a board game to represent the education problem, I would use Monopoly. There will be 4 types of transportations that will be able to take you to school. Each transportation will have different conditions that will give you different amounts of points. There will also be other boxes that will either be good or bad. There will be schools with different levels of education. The better schools will cost more, but will also give you more points. The more points the better. At the end of the game, the person with the most points will be the winner. While playing, there will also be places were you will lose points and/or money.

Core Mechanics: Story-their is one place left in college. be the first one to collect all the supplies needed and pass all of the grades Goal-get a great education and collect money/supplies... be the one with all of the properties, supplies, etc Rules-roll dice and go that amount of spaces. You can buy the thing you land on or you might have to pay a fine Moving Parts- none except your piece that you move with

3. A Serious Game -- Free Choice that follows the design brief.

Another game that I can make using my topic is a card game. Every person gets an equal deck of cards. It's kind of like war. On each card, there will be health, condition, education etc... There will be a number representing how much education or health you have. You look at one card at a time and you choose one title, whether it is condition or health. When you choose, you will say the amount and what you are choosing. If the other players have lower values than you, you take their cards, if another player has more value, they take the card. The player with all of the cards wins.

Core Mechanics: Story-you want to get all supplies, schools to finish as many grades as possible Goal- get all of the cards Rules-You look at one card at a time and you choose one title, whether it is condition or health. When you choose, you will say the amount and what you are choosing. If the other players have lower values than you, you take their cards, if another player has more value, they take the card. Moving Parts- none