Christina's+Design+Plans

=Final Game Designs by Christina=

Design Plan #1:
The name of the game that I am designing is called "Collect for Congo." The main designer of the game "Collect for Congo" is Christina June. The game is based on the country Congo, and the ways that we can save it. The audience of the game should be 6 years old or older. The game "Collect for Congo" is mainly a single player game, since it is played on a website called Gamestar. Gamestar dosen't have double player games being created. In the game "Collect for Congo," the player will have to collect certain point all over the "grid." As they collect all the points, they will count for money that will be going to Congo so that it helps the country. Meanwhile, there will be other enemies around your avatar trying to keep you from collect all the points.(money.) The goal of the game is to overcome your enemies and collect all of the points (money.) Through out the game, the player is urging and trying to over come all of the enemies so that they win.

Design Plan #2:
The name of the game I am designing is called "New-Coming Congo." The main designer of the game "New-Coming Congo - The Board Game Edition" is Christina June. The game "New-Coming Congo" is based on the poverty going on in Congo, and what the players can do to help Congo. The audience of the game should be 6 years or older. To play this game, there should be a minimum of 2 players. The goal of the game is to earn as much money as possible through out your journey in Congo. By the end of the game, which ends when all the players have come to the end of the board game, the player that has the most money that all of the other players to help poverty in Congo, is the winner of "New-Coming Congo." Through out the game, the players should be deciding on what their next moves will be in the game. The players in the game should decide on what their next move will be depending on which way they will make a better profit.