Avishek's+Design+Plans

=Final Game Designs by Avishek=

Design Plan #1:

 * Name:** //Overpopula//tion
 * Creator:** //Avishek using GameStar Mechanic//
 * Topic:** //Overpopulation in China//
 * Audience:** //6th Grade +//
 * Goal//://**//Survive for a certain amount of times from enemies, though// //using GameStar mechanic it is limited so you can use NPC's with names that fit the problem.//
 * Core Mechanics:** //Acting//
 * Elements:** //Player Sprite, NPC's sprites (Different)//
 * Starting Idea:** //When you start making the game you can get the menu that states what you need to do as well as the story to explain to the story what you are going to do. Though Developer wise: To developing the game, I need to be able to start the game, as well as finish everything else that that leads up to this stage.//
 * Rule Ideas:** //Use what is provided, Take time to know the game, Have fun...//
 * Paced:** //Medium paced, there are some safe spots though the NPC's will be moving faster like real life problems, but there are ways to wait them out or let it pass.//
 * Challenging:** //There will be some parts that will seem challenging because there will be parts that need some thinking to pass.//
 * Mod:** //It is not a mod.//

Design Plan #2:

 * Name:** //Currently Undecided//
 * Creator:** Avishek modifying Monopoly.
 * Topic:** Overpopulation In china
 * Audience:** The audience planned for this game would be 6th Grade and Up
 * Goal:** //The goal of the game for the player is to play against a lot of other people, the more the merrier, and try to stay alive the longest using only a limited amount of resources.//
 * Core Mechanics:** //Sustainability//
 * Elements:** //A board with spaces and squares, a die used to move, playing pieces which will be moved around, Resource card: A group of cards that is chosen randomly, which will determine how much food and/or resources your family will use. A timer.// Once a card is used it can not be used again.
 * Starting Idea:** //When you start you start by reading the instructions which will be placed inside the board so it can not be ignored, and upon starting you get to pick one resource card, and move ahead using the die.//
 * Rule Ideas:** //Unlike other Monopoly mods the system of money has been removed, the only way to get money is from a resource card, a certain tile, and every turn you stay alive in, as you have a job, money can be spent on clothing, food, etc. Jobs can be determined from either a special resource card or a certain tile.// Once a job is filled it can not be used unless the worker quits or is fired.
 * Paced:** //The pace of the game will be medium paced, because i am planning to use a stopwatch/timer in order to show how long a turn lasts but there will be time to make a turn// and it wont go by really quickly,
 * Challenging:** //It won't really be challenging as most board games are not challenging because all there is to do really is move a piece around a board and that can not be described as challenging unless you are lazy.//
 * Mod:** //The game is going to be a mod of Monopoly, with the money system changed and the core value changed as well.//

Name: //Overpopulation//

 * Creator:** //Avishek using the Xtremeworlds engine, built by Bradyok.//
 * Topic:**//China Overpopulation//
 * Audience:** //6th Grade +//
 * Goal:** //The goal is to survive a certain amount of time per map which will count a week or so, and you are not allowed to leave unless you survive for that amount of time.//
 * Core Mechanics:** //Sustainability//
 * Elements:** //Multiplayer, Sprites, Tiles, NPC's that talk, Ground, Mask, Mask 2, Fringe, Roof, and Animation layers.//
 * Starting Idea:** //Start with a little intro with an NPC explaining some stuff.//
 * Rule Ideas:** //There will be rules such as: No cheating, as you might be accidently warped into a map with another player and then if you like help them it might be cheating.//
 * Paced:** //It will be fast paced as if you manage to survive and the you will be warped to another map and so on.//
 * Challenging:** //It will be moderately challenging though if you try then you can succeed pretty easily.//
 * Mod:** //It is not a Mod.//