Briana's+Design+Plans

=Final Game Designs by Briana=

Design Plan #1:

 * Name of the Game- Noble Warning**

The name of my game that I would modify to fit into my topic, would be called There are several elements of the game. These elements are:
 * One Juror Scout
 * Seven Juror Chasers
 * Five glass blocks
 * Five cloud blocks
 * Five blue blocks
 * One blue door
 * One green door
 * One green key
 * One blue key
 * Five Blasters

__**The Serious Issue**__

The serious issue that this game would be based on would be, global warming in the Arctic.

__**The Audience**__

The audience of this game would be ages six and up. I think that this would be an appropriate age range because it would show the importance of the topic, global warming in the Arctic, this way many more people could become more aware of what is happening around us.

__**The Goal of The Game**__

The goal of the game for the player of the game would be to blast all of the enemy sprites, and open both of the doors in order to make it to the end point. The goal of the game for the creator is to expand the knowledge of the people playing this game and to make them more aware of the serious topic.

__**About the Game**__

The rules of the game would be to be to make it past all the enemy sprites, and open the blue door and green door in order to make it to the end of the game. Depending if the avatar gets hurt, by hitting into one of the enemy sprites, the player would have to go back to the beginning. Also there will be five blasters that the player's avatar can use so that they can break the blocks that are in their way.

__**Core Mechanics**__

The core mechanics of this game would be moving. This core mechanic would be apart of this game because throughout the whole course of the game, the avatars are constantly moving. The move away from the enemy sprites, and move closer and closer to the end point.

Design Plan #2:
Name of the Game: Arctic Land

The name of the game I would modify to fit into my serious topic is, Candyland.
 * This game consists of several elements These elements are:**

For Pawns
 * 1) One red pawn.
 * 2) One blue pawn.
 * 3) One green pawn.
 * 4) One blue pawn.

The board:
 * One rectangular board that would fold in half for storage
 * A game that has 30 squares.
 * 5 green squares.
 * 5 blue squares.
 * 5 purple squares.
 * 5 yellow squares.
 * 5 red squares.
 * 5 ice block squares.


 * __The Serious Issue__**

The serious issue that this game would be modified to is, global warming in Arctic. I think using this game would best display my serious issue because Candyland is a simple game that is easy to understand. I think if I modified this game so it is focused around global warming in the Arctic, the game would have more substances.


 * __The Audience__**

The audience that my game would reach out to would be ages six and up. I think my game would be available to people from ages seven and up because I think that global warming is such a serious topic, and so shocking that people younger then seven might not feel comfortable with the topic and the long term affects of it.


 * __The Goal of The Game__**

There would be two goals to this game. The first goal is from the creators perspective. It would be for the players of the game to expand there knowledge of the serious topic. The second goal is from the players point of view, which would be to win the game, by making it from the starting point of the game to the end point.


 * __About The Game__**

Throughout the game players would have to pick up cards that give facts about global warming and have to answer questions about global warming. Depending on the way they answered the question, they would move foward or backwards. To start the game players would have to roll a die, and the game would continue from there. The game would be meduim paced because the players of this game would learn about the serious topic and have an understanding of the topic. I think another reason why the game should be medium paced is to provide the players of this game a challenge but not to much of a challenge so it steers away from the overall topic. The challenge of the game would be players testing their knowledge by picking up cards and answering the questions about global warming.

__**Core Mechanics**__

The core mechanics of the game that I would modify from Candyland, would be moving. The game would still have moving as a mechanic because I don't want to take away from the games simplicity. The core mechanic, discovering, would be something new to this game because throughout the game you would be learning about the serious topic of global warming.

Name Of The Game- Q&A Arctic Edition

 * This game consists of several elements. These elements are:**

The Board:
 * One board folds in half for storage.
 * A board with 24 squares
 * 10 spaces are fact cards
 * 10 spaces are question cards
 * 4 spaces are go back to the beginning

Pieces of the game:


 * One polar bear pawn
 * One penguin pawn
 * One seal pawn
 * One Artic wolf pawn
 * 10 fact cards
 * 10 question cards
 * 4 go back to the beggining cards

__**The Serious Issue**__

The serious topic that this game would be based on is global warming in the Artic.

__**The Audience**__

The audience of the game would be people who are five and up. I think this age range would be an appropriate age range because it talks about the serious topic to the older generation, and it talks about the issue to the younger generation, explaining to them things they could do to prevent from making the issue bigger.

__**The Goal of The Game**__

The goal for the player of the game would be to figure out a way for the Artic animals to find a way to live their lives, although global warming has affected them. The goal for me, as a creator would be for players of the game to have a motivate to help the cause, and to expand the knowledge of the players of the game.

__**About the Game**__

The rules of the game would be very simple so that they would not drive away from the serious issue. To start the game the players of the game would have to use a die and roll a three in order to get out of the starting place. The player would then roll the die again and would pick up the card or move back, depending on the what the tile on the board says. The game would be fast paced in order to provide a challenge. Also this would help connect the game and the serious issue together because global warming is a topic that needs to be tended to quickly therefore a game that is fast paced would stress this idea.

__**Core Mechanics**__

The core mechanics of the game would be reasoning, and moving. The core mechanics, moving would be apart of this game would because throughout the game you are moving farther and farther away from the starting point. The core mechanic reasoning would be apart of the this game because you would have to decide which decision would be best for the animal that you chose to be.