Max's+Design+Plans

=Final Game Designs by Max=

Earthquake- Time is running out
By: Max This game will be based on the huge earthquake in Chile. The game that I would probably create with Gamestar Mechanics would probably where you must get past certain obstacles to get the exit without dying or running out of time. If you do run out of time you will also die. It will now mater how much health you have left if you don't reach the goal you will die because the earthquake will kill you. You must struggle to reach this goal in his game. You must strive to not get killed. The sprites will be natural resources that shoot at you and chase you to give you damage. If you reach the goal area you will go to the next level and to the next.
 * Elements-** In Gamestar Mechanics to make a serious game would be difficult to make because it is mostly killing enemy characters.
 * Core Mechanics- __//moving//__**
 * Players's Goal-** To reach the exit without getting killed by opposing sprites and not losing health between the time limit
 * Designer's Goal-** To try to show people and help people to try to understand your short amount of time in life.



Ladders of Safety, Holes of doom
By: Max
 * Elements-** The game I will be modifying is chutes and ladders. I the original game you must get to the goal. In his game though you must get to the goal without getting killed by the debris and garbage in the wreaked streets. The main part of this game is to get to the safe area first so it will be competitive. The goal of the game will be to survive and to move. Another main part will be to be lucky and to move forward. You roll with dice and if you land on a space that sends you to the wrecked lane again you will lose automatically the first person who gets to the goal first or the last one standing wins.
 * Core Mechanics- //__moving__//**
 * Players's Goal-** The players goal is to get to the goal with luck first.
 * Designer's Goal-** My goal is to get people to see how slim the chances are in living in a after earthquake effected place.

Ruler of Survival
By: Max
 * Elements-** This game is a game which is basically Monopoly the board game. You will be living your life after the earthquake. You will pickup cards and try to stay alive the longest until you die. There will be money and after the earthquake you will get chances to get more money or become healthier with specific cards. The Jail would be replaced with a hospital and you can't do anything when you are in the hospital though you stay alive. It will be a try to stay healthy game. You will get $10000 for your wills spending. If your playmates spend the money in the right things but you spend it on the wrong things you will have chances to buy food and other important goods in your game life.
 * Core Mechanics- __spending__**
 * Players's Goal-** To stay in the game longest without going bankrupt or losing all your health
 * Designer's Goal-** To teach people how you must not waste money and to spend it on the right things.