Andrea's-Design-Plans

=Final Game Designs by Andrea S.=

SUR VI VE
__TOPIC__: The topic of this game is poverty in Ecuador. People have to go through challenges everyday in order to survive. __Age Range(audience):__ The age range would be from ages 12 to 15 __Goal__: The goal is to be able to survive in Ecuador without starving, going to jail or getting killed. So in other words don't get attacked by the enemies so you won't get less lives and die (which is the same thing as going to jail and starving in this game). You lose in the same way, by getting killed by the enemy. __Core Mechanic__:The core mechanic is to survive no matter what. __Elements:__

__How to get started:__ Get started by choosing what to write in your instructions. Know some basic backgroungd info, choose appropriate backgrond, blocks, avatar, enemies etc. Also think about how many levels might want to include. (at least three maybe) __The rules (brief idea):__The rules would be basically no killing enemies,collect all points, get all keys, etc. __Pace__: Make it slightly fast paced, meaning in some parts its move quick parts and other parts its like relax. Challenges: The more fast paced part would be one of the challenging parts. Another part that would be challenging would be getting the keys an all the points __Designers Goal__: Making a fair paced game that is winnable, not too hard or easy and wanted to be played by 12-15 year olds. I want to have people at least have a peek on what it is to live in poverty and having to go through some measures to get food and money. I want these people to have a small idea of the poverty and the challenges these people go through everyday and at least have this idea in the back of their minds. However it would be nice if the people who play my game would actually do something to help out. (Note: This designers goal is the same for all design plans).
 * Characters
 * Avatars
 * Enemies
 * Backgrounds
 * Blocks
 * Points
 * Keys
 * Doors

Change
__Topic__: The topic is poverty in Ecuador and how we can stop it from increasing. This game will teach you how to help and raise money in for people living in poverty. The goal in this game will be to raise as much money for your charity a possible for the poor people. __Core Mechanic:__The core mechanic would be deciding, since in this game you will be buying properties to collect money from others who and there, build food banks, shelters, and being able to collect money from other players when they land on that city for your charity. __Age R____ange__: The age range will be from 11 years of age to 17 years of age.

__Elements:__ The board has 28 properties named after cities in Ecuador. Four corners are labeled: go, Donation, Leave Ecuador, Out of country.
 * Pawns (one red, one blue, one green and one yellow)
 * Cards (only a chance deck, This will contain things like, "You got a $200 donation from a school, you just got mugged by a homeless man:put $50 in the middle of board, etc"
 * Dice (two)
 * deeds
 * Board

__Getting Started:__ Start by getting out a monopoly board for the reference, since it has the same format of this game. Create a sample board on how the board might look like. __Rules__: Roll only once unl​ess you get doubles, you cannot trade properties, always use both dice. __Pace:__ It would be relaxing but at the same time quick paced, depending on which part you are in the game. __The Original Game:__ The Original game was monopoly. The core mechanic is the same as this game.

__Topic__: The topic is poverty in Ecuador. People who live in poverty there are always making choices on what to do in order to survive, and usually those choices are stealing, begging, selling things (ex: gum), watching cars, or performing on streets. __Goal__: The goal will be to survive the whole game without going to jail, having no food or money or getting killed for that time limit. __Core Mechanic:__The core mechanic would be deciding. __Age Range:__ The age range is from age 11 to 14 __Elements__ __Getting Started:__ Play Ayiti some more to keep the (since the game is based off of Ayiti). This will help to invision the game and be sure on what is wanted to be done for the game. Also make a sample board game to make sure it will work out.hu Rules: The rules would basically be pick one card per round, you must use money to feed you and your family for every round.
 * Cards (five decks)
 * Money(fake)
 * Board
 * Timer

__Pace__: This game would be fast paced. __Was Based off of:__ It was based off of Ayit, but wasn't really modified. The core mechanic was deciding just like my game.