MAxL's+Design+Plans

=Final Game Designs by MaxL=


 * Red factory by MaxL**
 * The topic is the illegal way of making money in Ukraine and how it is made. You will see the huge bank accounts that the owner has stolen.
 * Age range 13 and up, the game will contain some blood and gore from animals and you will see the animals being processed as well as them being injected with all kinds of fake narcotics to make them fat.
 * The ultimate goal of the game is to see what is going on in the factory and to develop a disliking for the player of the people who work at the illegal factory because of their enemy status and how annoying they are.
 * The core mechanic of this game is to be Tactical.
 * Your avatar is armed with a projectile weapon, the game area is composed of a series of 2-D blocks which have some factory artwork. It is similar to commando 2. There are enemies in some blocks but there are also blocks that are safe zones in which you can find ammunition and health.
 * I was inspired to create this game after fiddling with Gamestar mechanic. I decided to incorporate Gamestar mechanic and my issue in this manner.
 * Some rules may be that the player must not edit the game to their advantage and that the ultimate goal of the game is to see what is going in the factory, not to get to the goal block, so the goal block will be obstructed by the goal of the game, therefore it will make it mandatory to see the game's ultimate goal.
 * The game is paced to a slightly fast pace yet the player may slow down when in need of health or ammunition.
 * The game ends where you find the last block which contains the illegal factory's essence, a stock of animals, injected with hormones and steroids that give people terrible illnesses and the animals are being processed into burgers and steaks which are being sold to restaurants. You defeat the guard at the factory door and you set the animals free. This is quite challenging because there may be large amounts of guards, or perhaps the player's avatar may have limited ammunition or health in a long, enemy-filled round.


 * Corrupt twists by MaxL**
 * The topic of this game is the Ukrainian-Russian mafia.
 * The audience is for ages 13 and above because it will be centered on violence.
 * The goal of the game is to get through the building and defeat the mob boss who plans to rob the government financially. The ultimate goal is to get the player to see the true problem in the government and who is running it.
 * The core mechanic is stealth.
 * the element of the game is to get past the blocks without being attacked by the mafia henchmen. The game is a board game and there are a few small walls which divide you and the henchmen. One player is the avatar, the other controls the henchmen.
 * You start on the first block outside the maze of walls.
 * Some rules may be that each player must take their turn no matter, how bad of a place they're in or what dead end they're in. All players get 2 moves per game.
 * The game is to a slow pace as the turns may be long, as in chess.
 * The game ends when you defeat the other player(s).

Design Plan #3:

 * Grand politics by MaxL**
 * The topic of this game is Russian invasion in the Ukrainian government,
 * The audience is for all ages as it has no graphic imagery, however, the game contains some complicated elements and therefore should be played by someone who understands the elements.
 * The goal of the board game is to win in the Ukrainian presidential election.
 * The core mechanic of the game is strategy.
 * The elements of this game are getting the most votes in the most provinces and defeating the other player in the election. There are several cards which can help you or go towards your disadvantage.
 * You start in the capital of Ukraine, Kiev.
 * Some rules may be that one cannot take over another player's province, as the people have already voted.
 * The game very slow paced because you must slowly draw and make decisions.
 * Te game ends when you win the election.