Jennifer's+Design+Plans

=Final Game Designs by Jennifer=

Defeat the Hungry Enemy
by Jennifer

6. The **"Elements"** of the game are: 7. To start the game the players will move their avatar around the screen and collect as many coins as possible. They will walk around the screen shooting the enemies. 8. To control the avatar you use the arrow keys; up, down, left, and right. To jump you use the space bar. 9. This game is paced on a average speed, and it gives you a lot of time to complete the level. The level board isn't that big so you don't have to cover much space in each level. 10. This game is challenging because there are a lot of enemies. Some enemies move faster than others and others. Also there are not blasters everywhere.
 * 1) The topic of my game is world hunger.
 * 2) My audience are kids ages 10& up
 * 3) The goal of the game is to collect as many coins as possible,kill the enemies,and reach the star block.
 * 4) My goal of the game is to influence people to help out other people who are hungry or need help getting food.
 * 5) The **"Core Mechanics"** of the game are:
 * Moving
 * Avatars
 * Enemies
 * Blasters
 * Health
 * Moving Screen
 * Coins
 * Star Block

Slides and Climbers of the Hungry Hero
Jennifer Cifuentes 5.The **"Elements"** of the game are: 6. To get started the players have to pick their pawn, decide who goes first, and spin the spinner. 7. There are a couple of rules, which are: 8. The game is paced on how fast you play. It would usually be average paced if the player takes a good amount of time 9. This game is challenging because you have to answer questions and also it is about luck. 10. The game is a mod of "Chutes and Ladders" The **"Core Mechanics"** of the game are:
 * 1) The topic of the game is World Hunger.
 * 2) The audience is ages 10 & up
 * 3) The goal of the game is to get to the finish line.
 * 4) My goal of the game is to influence people. when people play my game I would like them to see all of the information about world hunger and find a way to help out.
 * 5) The **"Core Mechanics"** of the game are:
 * moving
 * Pawns
 * 100 spaces
 * spinner divided into six equal sections
 * a rectangle board
 * moving

Find the clues
Jennifer Cifuentes 6. The **"Elements"** of the game are: 7. To get started teams have to be made and the clues have to be written. Then you start at the starting line and start the game. 8. A rule is that you have to work with your team only and that you cannot ask for help outside your group. 9. This game is paced on the player. Some players may figure out the clues quickly some may take some time to figure out the clues. 10. This game is challenging because some players may not figure out the clues given so it will slow them down.
 * 1) The topic of my game is world hunger.
 * 2) The audience of my game is are ages 10 & up
 * 3) The goal of the game is to be the first team to the finish line.
 * 4) My goal is to test kids knowledge on what they know about world hunger. I want them to get interested in the topic of world hunger and get there parents into it. They can even raise money in school to help out those who need it.
 * 5) The **"Core Mechanics"** of the game are:
 * thinking
 * clues
 * people
 * landmarks
 * prize