Andrew's+skill+b.3


 * Description of each design plan By Andrew Piliero

Design 1:**

This is a game that can be created using Game star Mechanics. It is called Cool It. In this game you will be and avatar known as the Archeron Hero. you will try to kill multiple enemies before time is up. this is how you will win. there will be 4 levels. The first shall be called Manhattan and will only have ten enemies and 3 ammo boxes. Level 2 is called Tokyo. Here there are 15 enemies and 4 ammo boxes. Level 3 is called Beijing. there will be 17 enemies and 4 ammo boxes. in level 4, Antarctica there will be 20 enemies and only 3 ammo boxes. each map will look different from the first. The first level will be more open with less walls. The second level will have a few more walls. the third will be like a maze and the last will be a scrolling screen.


 * Design 2:**

This game will be a mod of monopoly. it will be called econopoly. in this game you will be on a monopoly board and each property tile will represent a city that is polluted (basically every city in the world is polluted). you and 3 players will move through out each property and try too buy the most. once you buy a property you must set up some thing that helps the environment like a wind farm to allows you to get rid of 1 or 2 of your pollution chips. to win you must get rid of all your chips. you may step on spaces that will cause you to gain chips though. also to buy property you must have money. you get money when someone steps on your property or when you step on a eco-spaces or pollution space, but to get money from those is rare. if you do happen to run out of money you keep playing and when you step on someone's property with no money you can take two of their pollution chips.


 * Design 3:**

This game is a video game on the computer it is called Eco-city. In this game you will be given the layout of an entire city and you will have to use the many tools you are given like solar panels and whale farms to make the city greener. you will also have tokeep the people of the city happy and you will need to keep their economy high. so if you destroy a oil rig and can't create new jobs a new oil rig will be built for the jobless. you will also need to keep the people happy. this is effected by whale farms make the rivers smell which may upset locals. if happiness goes to low then every thing you did that upsets the people gets destroyed. You can also upgrade buildings lake add an eco curriculum to schools and make cafes use roof top gardens or create stores with efficient appliances and light bulbs.


 * Identify:** The design i think is best is the design for econopoly the mod of monopoly


 * Explain:** I think this design is the best since it is more complete than the others. It has a full set of rules and will be easiest to make since something has been made like this already.


 * Justify:** This design is easiest to make since it is a mod of monopoly so most of it can be taken from monopoly. the other designs are my original ideas. also design 3 may require an entirely new software i do not have. the game star mechanic design will require me to think and create 4 different maps and place enemies along them. also Econopoly's board can look like a monopoly board all i must do is change around the names of the property and spaces. the other games will need to be made from scratch.