Joleyne's+Design+Plans

= = =Final Game Designs by Joleyne=

[[image:Chosen_Design.jpg width="205" height="118" align="left"]]Saving Darfur
This game is called Saving Darfur and it is going to be created on Gamestar Mechanics. "Saving Darfur" will be based on the experiences of the innocent people in Darfur. It will try to situate their personal experiences. Based on the violence in Darfur and some concepts younger children don't understand, I suggest this game to be for 10 years or older.The goal of the game is to make it through the countless enemies in order to get the key to reach to the goal block. This will represent the ratio of africans to the janjuweed. A core mechanic in this game would be strategic thinking because you would have to think of a strategy to get through all the enemies, get the key, and make it to the goal block. I won't be easy but challenging enough that it may seem almost imposible.


 * __Game Elements:__**

In the game there's:
 * An avatar (with gun)
 * Enemies (different kinds)
 * A key (to open passageway to goal block)
 * Keyhole (where the key will go)
 * A goal block (freedom and out of harms way!)
 * A computer is needed and a Gamestar Mechanics regristration*

The rules are:
 * 1) Either face the enemies or run like a chicken!
 * 2) Reach the goal block.

This game will be medium paced. I don't want it to be slow so the game is not enjoyable and I don't want it to be to fast so the player does not understand the message the game is trying to present. This game will be challenging because the more enemies they are, the harder it becomes. Its easier to get killed and so you have to think of a strategy to beat the enemies and get to the goal block.

Designer's Goal:

__Saving Darfur__
The name of this game is "Saving Darfur" and this game will be done as a modification of the game Candyland."Saving Darfur" will be based on the experiences of the innocent people in Darfur. It will try to situate their personal experiences. Based on the violence in Darfur and some concepts younger children don't understand, I suggest this game to be for 10 years or older.The goal of the game is to get through all the traps and setbacks to the winning space of the board before anyone else does. This will represent how much the people in Darfur have been set back in their lives because of the janjuweed and their crazy action. A core mechanic in this game will be to be patient because if you keep going back and forth on the board, then you won't be going to the goal space in five minutes.

__**Game Elements of Original Game:**__ Core Mechanic: Color Recognition
 * 2-4 players
 * Age Range: 1-7 years

__Contents:__ __Rules:__ Goal!: To get to the rainbow spot first before the other players.
 * 4 gingerbread men pieces (different colors)
 * 64 cards: Different colors on each card
 * 1 gameboard- 134 spaces ( red, green, orange, yellow, blue, violet )
 * When you draw a card, it will have a color on it. You move to the next space that has that color.
 * If you land on a licorice space, you lose a turn.

__Getting Started:__
 * 1) Pick a piece.
 * 2) Pick a card and according to what color, go to that spot.

__**Game Elements for Modified Game (Saving Darfur):**__


 * 2-4 players
 * 75 cards
 * A game board (145 spaces)

__Contents:__ __Rules:__ Goal!: To get out of the janjuweeds way of harm (the last spot on the board)
 * 5 African citizen pieces
 * 75 cards
 * 1 gameboard - 145
 * Each card will have a situation that will either set you back or will allow you to continue.
 * If you land on a black spot, you must stay there for 2 turns.

__Getting Started:__
 * 1) Pick a piece.
 * 2) Roll the die to determine who goes first, second etc.

This game will be medium paced because if the players keep being set back by the cards, they won't get to the last spot fast. However, it won't take them eternity. This game will be challenging because you have to be very patient.

Designers Goal: For people to realize that the people in Darfur do not have an easy life.

Saving Darfur
The name of the game is Saving Darfur and it will be a modification of the card game "I Declare War"."Saving Darfur" will be based on the experiences of the innocent people in Darfur. It will try to situate their personal experiences. Based on the violence in Darfur and some concepts younger children don't understand, I suggest this game to be for 10 years or older. The goal of this game is to get rid of your cards by cheating and peaking at other people. A core mechanic in this game is to sneak because if your going to cheat, then you are going to have to be sneaky!


 * __Game Elements of Original Game:__**
 * A deck of cards


 * Your brain

__Contents:__
 * A deck of cards

__Rules:__


 * If you declare war, lay out 4 laid down cards while saying "I De-Clare War!". The part were you say war, lay your card up. If you have a bigger card take the cards.
 * If you have a lower card, the other player takes those cards.

Goal!: To have all the cards to yourself!

__Getting Started:__


 * 1) Recieve some cards
 * 2) Pull out a card and leave it on the table faced up. If you have the highest, take them all. If you don't, the player who does takes those cards.

__Contents:__
 * __Game Elements for Modified Version:__**
 * A deck of cards
 * Your brain
 * A deck of cards

__Rules:__ Goal!: To get all the cards for yourself!
 * If you declare war, lay out 4 laid down cards while saying "I De-Clare War!". The part were you say war, lay your card up. If you have a bigger card take the cards.
 * If you have a lower card, the other player takes those cards.
 * You can cheat as long as you not caught!

__Getting Started:__
 * 1) Recieve some cards
 * 2) Pull out a card and leave it on the table faced up. If you have the highest, take them all. If you don't, the player who does takes those cards.

This game will be fast paced because if you can cheat, theres no strategic thinking. This will be challenging because you have to think of creative ways of cheating.

Designers Goal: For players to realize how annoying and selfish people can be if thy have all the power they need.