Emily+R's+Design+Plans

=Final Game Designs by Emily R.=

How Do You Congo?
by Emily R The problem that I am really targeting on from Congo that will base upon this game is the poverty there in that country. The people that should really be able to play, understand, and be able to have fun in this game would be people from the age of 12 years of age up to 16 years of age, or maybe even older. The goal of this game would mainly be to get through all of the challenges of the level in order to recieve the special item at the end of the level which at the end when put together with other keys, will help you unlock a special item that will help you fight off more problems that will stop you from getting to the next key at the end of the next level. The core mechanics of this game would be moving and thinking quickly. The elements of the game are: In order to get started with this game, you have to read a brief biography looped within the instructions of this game. Then you must pick an avatar you would like to be, and from there, you are basically set to play the game. Since this is a digital game, most of the rules are pretty obvious except for maybe knowing which enemies to stay away from and the controls. To jump away from the enemies that shoot things at you, you can press the "up" button while you also press one of the right or left control buttons in order to direct which way you want your character to go. If you get hit by a monster 3 times, or don't finish in the allotted time, your character dies and you have to start all over. The pace of the game is pretty fast and challenging. It gets more and more challenging and fast each round. Players Goal: The goal of the player is to make it though the first level so they can got to the other higher levels where there is even more action. Also, they (hopefully) want to learn more about Congo Designers goal: The designers goal is for the player to get away with more of an understanding on this particular issue.
 * An avatar
 * Problems (enemies)
 * Key at the end of the game
 * Blocks
 * Secret unlocked item

Congopoly
By Emily R. The topic that this game-mod is based on is the poverty issues in Congo and the age group of people that can really understand this game and be able to play it would be people 10 years of age and up. The goal of this game would be at the end collect as much money as you can throughout the game and invest in new ways so that you can help out the country of congo. The core mechanics of this game would be mainly greed. Elements of the game: In order to get started with the game, you must distribute 2000 dollars among each of the players using any amounts that will add up to this. Each person must choose a piece to use while navigating around the board. Each person rolls the dice. Whoever rolls the dice and gets the highest number gets to go first starting to move the amount of spaces that they got when they rolled the dice. The rules in this game would be very similar to the rules of those in the actual game of Monopoly. The rules are that each person rolls the dice and moves that amount of spaces on the board. The next step in the game would be to see what space you landed on and take action from there. The pace of this game is somewhat slow and steady because there are a number of people that can be playing, and each one must take a turn. Based on what space they land on, the process can take some time, or it can go very quickly. This game is challenging because every move that you make in this game is based on your decisions and where you want to go based on how successful you think that your choice will be. Actual Game that this Mod comes from: Monopoly Core mechanic of Monopoly:Greed Players goal: The players goal in this game would mainly be to have at the end of the game, the most money and purchases that you get throughout the game. Designers goal: The designers goal in this game is for the player to get more of an understanding on this subject so they can maybe learn more ways to try to help.
 * A game peice that you can choose
 * A game board
 * Investment cards
 * money
 * dice
 * spaces on the board

Pick it Up and ConGo
By Emily R. The topic that this game will be on is the poverty situation and all of the other problems that people in the Republic of Congo are facing today.The age group for this game would be people 12 years of age and up. The core mechanic of this game would be chance. Elements: To get started in this game, each person has 100 points. Some one takes the mystery cars and puts them in the spaces after they have shuffled them up and NOBODY has seen them. The goal of the game is to get to the end first with the most points Each player must roll the dice and whoever gets the highest number will go first and will move the number of spaces that they got that time that they rolled the dice. Each spot will be covered with a mystery card and each mystery card has something in store for you when you land on it. The Mystery cards are changable. Once you land on a spot, you have to do what it says and by chance, it would mean losing or gaining points because of the tasks. The rules of the game are pretty straight forward. You have to take a one turn, and in that turn, you have to roll the dice, move the amount of spaces on the dice, and then see where you landed and look at the mystery card. This game is paced a bit slow because it includes people taking turns, and this could affect it by making the time longer or shorter. This game is challenging because it has to do with pure luck and chance. Players Goal: The players goal here is to land on as many good spaces as possible to acquire the most points to win. Designers Goal: The designers goal here is for the player to get more of an understanding of this issue after playing, and also be encouraged to try and help.
 * Board
 * Changable spaces
 * Points
 * Dice
 * Game piece chosen by player