Bradley's+Design+Plans

=Final Game Designs by YourFirstName=

1.Pursuit of Help
2.Designed by Bradley 3.The topic that my serious issue is based on is Haiti and what is going on with it now. 4.The age range for this game is 7and up. 5.The goal of the game is to help everyone in the game that needs it so they will not die from the wreckage. 6.The core mechanics of the game is moving forward 7.The elements of the game is: 1 avatar, points,objects in the way, people to help. 8. You start by moving around the maze collecting points(people who need your help) and getting rid of all the enemies there. 9. You have to help everyone in the game in order to win. You die and the points are people that you must protect or you lose. You must collect all of the points. 10. This is a fast pace game that you must react quick. If you don't react fast enough you will die by the enemies. 11. This game is challenging because the enemies come very fast at you and you must get rid of them before they kill you. Some of the enemies turn invisible and can still kill you. You must find them before they find you. 12. 13. My goal is to teach people about how bad it is in Haiti and how much they need there help. I also hope they would help other who are in need to. Not just themselves. Hopefully after playing this game people will understand that some people need their help out there. Player's goal: The player's goal is to collect all the points( help all of the Haitians in need) and destroy all of the enemies who can put the people in danger.**
 * Designer's goal:

12.This is a mod: a. The original game is Life.b. the core mechanics of the game is moving.
 * 1) The name of my game is Haiti Life.
 * 2) The name of the designer of the game is Bradley.
 * 3) The topic of the issue is life in Haiti now after the earthquake and how they are trying to get back to normal life or even better.
 * 4) The age range for this game is 8 and up.
 * 5) The goal of the game is to get back on track with your life and become succesful at something. You have to go from pour to a rich and succesful person.
 * 6) The core mechanics of my game is moving.
 * 7) The elements of the game: A man or girl to move around with. Help cards,bill cards, the Hospital, and markers.
 * 8) When you start you get out of the hospital from getting injured and move to New York thanks to your Family in the other parts of Haiti. You start moving around on the board and on each spot you land on that is a job you can either ask for a job or decline that job. In order to get a job you must roll a die and land on either 5 or 6. If you land on anything lower than 5 or 6 you don't get the job. If you go to jail more than 3 times your out
 * 9) You get taxed and billed and if you don't pay after going around the board 3 times you go to jail. You also have to pay to get out of jail or you stay for 3 turns around the board. Up to 5 people can play the game.
 * 10) This game isn't a fast paced game and isn't a slow pace game. It is something in between.
 * 11) This game is challenging because you have to make proper decisions unless you will lose. In order to win you must raise $20,000. If you get into jail 3 times your out.

My goal is to teach people how no matter how bad your life can be you can always come back and become succesful. All you have to do is not let anyone hold you back> Player's Goal: The player's goal is to make a total of $20,000, a house, and a organized life.**
 * Designer's Goal:

Design Plan #3: The mission of Life or Death
1. The name of the game is The mission of Life or death. 2. The name of the designer is Bradley Stewart 3. My topic is based on the earthquake in Haiti in January. 4. The age range for this game is 12 and up. 5. The goal of the game is to complete the mission and become aware of the troubles in Haiti. You must also find ways to help. 6. The core mechanics of the game is writing. 7. The elements of the game are information and a description of what is going on in Haiti after the earthquake. 8. When you start the mission you read the info given to you and analyze what it means. The reflect and figure out ways to help Haiti on your own. 9. The rules for the game is to not back down from the mission and to not write less than a paragraph. 10. This game is slow paced and requires some reaserch along with writing. 11. This game is challenging because it requires a lot of thinking and understanding of what is going on. 12. a. The original game is Urgent Evoke.b. The core mechanics of this game is Writing.
 * Designer's Goal: My goal is to teach people how bad life in Haiti really is and want to help those in need. Not just people in Haiti**.
 * Player's Goal: The goal of the players is to come up with ideas to help Haiti and those who are in need.**