Matthew's-Design+Plans

=Final Game Designs by Matthew=

[[image:Chosen_Design.jpg width="159" height="89" align="left"]]Design Plan #1
About the Game:
 * Game Title**:World Assist-Mission:HONDURAS
 * Designer**:Matt Chum
 * The Topi**c:Economic and Political Issues in Honduras
 * Age Groups**:12 and up.
 * Goa**l:Get to the last space and complete the given tasks to get the most award pieces along the way.
 * Core Mechanics**:?
 * Elements**:
 * Two decks of cards: One deck for moving, one deck for missions when landing on spaces
 * Seven Pawns, one for each continent
 * Money: 1.00 bills, 5.00 bills, 10.00 bills, 20.00 bills, 50.00 bills, 100.00 bills can be printed from wiki site
 * 1 game board that includes: Start and end space, chance spaces, facts on Honduras along the way
 * Links to Gamestar Mechanic **example Link**: Chum, Matt. "Gamestar Mechanic-Game Play." //scholasticawards.gamestarmechanic.com//. Gamestar Mechanic, 2009. Web. 11 May 2010. <[]>.
 * Award pieces
 * Storyline**: "Welcome new gamer. You have been picked from your continent to represent your people and be the saviors of Honduras. Your mission:Save the Hondurans from extinction. Don't take this literally players, but keep in mind why you were chosen. Just solve the problems of Hondurans, and find the "mind of a savior" inside of you. You will achieve this by being awarded, and will find your "mind" by the end of your journey if you have the most awards out of all.Don't lose your money, or you automatically fail. These three representatives are the best. They have been used to solve all the world problems because of their mental traits, physical traits, and their own skills. This will be one of your important missions. Best of luck to all,"-The Designer.
 * Known Pawns**:


 * [[image:Asia_Representative.jpg width="84" height="105" caption="Representing Pawn of Asia:Kong Meng"]] || [[image:Australia_Representative.jpg width="84" height="105" caption="Representing Pawn of Australia: Malcolm Smith"]] || [[image:Europe_Representative.jpg width="84" height="105" caption="Representing Pawn of Europe: Alex Kutcher "]] || [[image:Antartctica_Representative.jpg width="84" height="105" caption="Representing Pawn of Antarctica: The Professor"]] || [[image:Africa_Representative.jpg width="84" height="105" caption="Representing Pawn of Africa: Nayla Wright"]] || [[image:North_America_Representative.jpg width="84" height="105" caption="Representing Pawn of North America:Charity Grace"]] || [[image:South_America_Representative.jpg width="84" height="105" caption="Representing Pawn of South America: Adriana Garcia"]] ||
 * How to Play**: Each player will start with 500.00. Make sure that there is computer/internet access in the room. Place all pawns on the start space. On each player's turn, draw one card from the "move" deck, and follow the instructions on the card. When landing on a space read what the space says, and follow its instructions.
 * Rules**:Each player can only move once unless a card is drawn or space stepped on says otherwise. Once one person loses all their money, that player is automatically out for the rest of the game.
 * Goal**: By the end of the game, the player who has the most award pieces who reaches the end space first wins. If the player who has reached the end does not have the most award pieces by the end space, that player must return back to the first space

The government of Honduras has been corrupted for a while now. The president of Honduras has been banished, and a new and better leader has taken office. Unfortunately, this government crisis has scarred the Honduran people. One person has decided to create what he calls a “game” of Honduran problems. He has hand picked one person from every continent to have the adventure of a lifetime. They will be part of his game and will be taken across the board and into the internet. The Designer, as he is known as, has placed random award tokens known as "award pieces" scattered at random across Honduras. The person who finds the most award pieces and gets to the end first, wins. There can be up to seven players for this game.To start this game, every player gets 500 dollars in total, five 100 dollar bills. There should be a computer or internet access to get on to Gamestar Mechanic. Shuffle the deck of cards. Choose the order of players. The first player draws a card from the move deck, and the game begins. Get to the end of the board with at least 500 dollars and the most award pieces than all the other players. If you do not have the most award pieces, or you do not have enough money, you must go back to the first space. Key Links: [] [] You Should Have about: 50 of these 30 of these  30 of these 10 of these 48 of these 35 of these
 * Storyline:**
 * Starting the Game:**
 * Gameplay:** On each player's turn, draw one card from the "move" deck. Each player can only move once unless a card is drawn or space stepped on says otherwise. Once one person loses all their money, that player is automatically out for the rest of the game.Throughout the game, you will land on chance cards. These cards causes players to either lose or gain money, move an extra space, or obtain award pieces. When landing on a blue space, use the link it says on gamestar. On a red space, you either lose or gain money. A purple space gives you an award piece. A white space lets you move again or skip a turn. A green space lets you draw a chance card. A chance card is a card that will give you a random outcome that can be good or bad.
 * The Goal:**
 * Guerrillas
 * Bonus

Design Plan #2:

 * Game Title**:War Survivor:Guerilla Wars
 * Designer**:Matthew Chum
 * Topic**:Guerilla Warfare in Honduras
 * Age Groups:**12 and up
 * Goal**:Use your strategic knowledge to win the war with the Guerillas and Hondurans. Beat all of the levels to do this on Gamestar Mechanic
 * Core Mechanics**:Strategy
 * Elements**:
 * One battlefield
 * Captain Han Dooras

This Avatar is your main character. This character can pick up items, weapons, etc.
 * Guerilla Soldiers

These enemies come in many forms, but the one above will be the most common


 * Walls to block you from enemy attacks or from getting to another side of the field.
 * Weapons to defend yourself from enemies
 * Lives show the number of life you get during a game
 * Storyline**: Your name is Han. Han Dooras. You are a leader and captain of the Honduras army- or at least, what is left of your army. Guerillas have invaded your hometown, and you have been separated from the rest of your comrades. There's no time to look for them. No time to see if their alive or dead. You're low on ammo. Actually, you have none at all. Your only chances of winning this war is by being smart, quick, and find LOTS of ammo. Can you survive? Can you live long enough and have what it takes to be named-**A War Survivor**?
 * How to Play**: To move around the battlefield, you need to use the arrow keys to move left, right, up, or down. Use the space bar on your keyboard to use your weapon on an enemy. But be careful, your weapon runs out of ammo-fast. Each level will be like a puzzle, and you will need to figure out how to get past the enemy.
 * Goal:**Survive this war, and learn the strategies it takes to survive in Honduras

Design Plan #3:
Core Mechanics:Thinking and Applying
 * Game Title:**Help Honduras
 * Designer:**Matthew Chum
 * Topic**:Honduras
 * Age Groups**:8+
 * Goal**:Get through all the levels and collect points
 * Elements**:
 * Points as money
 * One sprite that **cannot** use a weapon
 * How to Play**:Use the arrow keys to move around the screen. Figure out how to collect the most amount of points without getting hurt, or you die.
 * Goal:**Collect all the points as you survive throughout the game
 * Challenges:**This game can be considered challenging, because each level gets harder and harder, so the puzzles get more difficult too.