Sheik's+Design+Plans

=Final Game Designs by Sheik=

Save Darfur : Stop The Madness !!!!
Designed by Sheik **Note**: Good start! It might help you to start to get your ideas out by writing in a narrative style, in the end, this exercise is not a narrative. It is a //design plan//. Remember, for the finished product here, you want to make this page looks like a //design plan--//more like the the handout that analyzed Monopoly use the following formatting features to shape your content to make more understandable: Also, make sure you label "Elements" and "Core Mechanics" properly. Remember: for core mechanics you want a verb!! Go back to your class notes. You want a verb that is the highest level of abstraction that describes the main action of the game.. Plot is the "narrative" it is one of the elements. 1. The name of my game is Save Darfur : Stop The Madness !! 2. The designer of my game is ME. 3. The topic of my game is to Save Darfur in the genocide and from the Janjaweed militia and HIV and AIDS that are given to the women by being raped by the militia. 4. The audience for this game is between 13 - 72. 5. The goal of my game is to survive the genocide without any members of your family dieing. Also, to run the Janjaweed militia out of Darfur and to give medical attention to who needs it. 6. The core mechanics of my game is to deduce, and move, and also to speak up. 7. My game will have: Two decks of cards : 22 streets and cities
 * headings
 * bold
 * italics
 * **automatic** numbering
 * bullets and such
 * 8 avatars (careful, I think that there can only be one avatar in Gamestar, but many enemies)
 * 3 boys
 * 3 girls
 * 2 adults
 * Different activities (get specific)
 * 9 enemies
 * 3 enemy trucks
 * Medical rooms
 * A camp safe from the Janjaweed
 * Weapons for the Darfurians to use to fight
 * Negative Effects
 * Positive Effects

Change this to the Name of the Game
your plans go here

Change this to the Name of the Game
your plans go here