EricJ's+Design+Plans

=Final Game Designs by ERIC=

**Gamestar Mechanic (Iraq Edition)**
This game has: >> **Gameplay:** >> Use your avatar to move around. You can't go through most of the walls except for the glass ones or if you have a key to use. You have to get to the goal as fast as possible without being attacked >> Pace: pretty fast >> **Player's PoV** >> The goal of the game to a players point of view would be just a fun, different version of a Gamestar Mechanic game. They would also do what ever it takes to win the game and make peace with others. >> The goal to me is to get people to know how the war in Iraq affects people and it would be nice for many people if it ended. >>
 * Dsigner:** Eric
 * Topic/Issue:** The War in Iraq
 * Age Range:** 10-up
 * Goal:** To get get to the goal with success
 * Core Mechanics:** Strategy
 * Game Elements**:
 * block walls
 * avatars and enemies
 * special objects
 * 1) keys
 * 2) blasters and guns
 * 3) obstacles

Design Plan #2:
===Battleship (Iraq Edition) **Designer:** Eric Jenkeliet **Topic/Issue:** The War in Iraq **Age Range:** 10-up **Goal:** The goal is to sink all your opponents ships. **Core Mechanics:** Guessing **Game Elements**: This game has:=== > **Gameplay:** > Each player: > Pace: pretty fast > A way to modify this game is by making the little pegs to act as terrorists and to win you have bomb all of the terrorists. This could be a possibility but a better way would be to have one player be the Iraquis and the other the Americans. Then you could set up your ships and the other player has to throw bursts of peace on your ship. The first player to make all of their oppenents ships filled with peace wins. > **Player's PoV** > The goal of the game to a players point of view would be just a fun, different version of Battleship. They would also do what ever it takes to win the game and make peace with others. > The goal to me is to get people to know how the war in Iraq affects people and it would be nice for many people if it ended.
 * approximately 100 white pegs
 * approximately 50 red pegs
 * 5 ships per player
 * 1) 5 spaced carrier ship
 * 2) 4 spaced battle ship
 * 3) 3 spaced submarine
 * 4) 3 spaced ship
 * 5) 2 spaced rescue boat
 * 2 sided board with 100 spaces each: 1-10 and A-J
 * sits opposite from each other
 * gets an equal amount of pegs and ships
 * randomly puts their ships anywhere on their side of the board
 * guesses where the other player has their ships set, while they have top say whether it was a hit or a miss
 * must say hit and sunk when the opponent has completely sunk a whole ship
 * takes turns guessing until they have successful sunk all of their opponents ships

War (Iraq Edition)
your plans go here This game has: > **Gameplay:** > Each player: If both players draw the same card they go to war. The war ends when the next card card drawn is one higher than the other and the person with the higher card stops the war and gets the cards. Another way to win is if you stop three wars before your opponent loses all cards. Pace: pretty fast The goal of the game to a players point of view would be just a fun, different version of War. They would also do what ever it takes to win the game and make peace with others.
 * Designer:** Eric Jenkeliet
 * Topic/Issue:** The War in Iraq
 * Age Range:** 8-up
 * Goal:** Stop the war between you and your opponents.
 * Core Mechanics:** peacemaking, luck
 * Game Elements**:
 * deck of 52 playing cards
 * 2 players
 * sits opposite from each other
 * is evenly distributed all of the cards
 * holds there cards face down in a stack
 * draws a card at the same time
 * wins the round if their card is higher
 * keeps drawing cards until one person has all of the cards
 * Player's PoV**

The goal to me is to get people to know how the war in Iraq affects people and it would be nice for many people if it ended.