Savannah's-Design-Plans

=Final Game Designs by Savannah=

Design Plan #1:

 * 1) ===Avoid The African Suffer===
 * 2) Designed by Savannah Georgia
 * 3) The topic is what some people from Africa are suffering and how they help themselves and also how others can help them. People in Africa suffer everyday from illness' such as malaria and hiv and also suffer from starvation. They get no help and survive on their own knowledge and hopes.
 * 4) The game is for ages 8 and up.
 * 5) The goal of the game is to make it to a spot where you pass to the next level until there are no more levels.
 * 6) **The core mechanics are**: Moving
 * 7) **The elements of the game:** sprites, and blocks
 * 8) First the person clicks start and then picks a character to be. Then they use the arrow keys to control the character through illness' and find and get all the food possible without losing energy and getting attacked by multiple illness'.
 * 9) The rules are to not die and loose all of the players energy before making it to the goal point. Another rule is to use the arrow keys to control where your player goes.
 * 10) The game is not to fast but not to slow so a player knows what is going on and happening.
 * 11) The game is challenging because there are obstacles in the game preventing the player from reaching the goal point.

Design Plan #2:

 * 1) ===Oops!===
 * 2) Sarah Richards is the person who created this game.
 * 3) The topic is being greedy and getting back to the start spot by any means necessary.
 * 4) the people who can play this game have to be from age 7 and older.
 * 5) the goal is to go to the sparkly spot after getting past go 4 times.
 * 6) **the core mechanics are: Moving**
 * 7) The elements are cards and characters.
 * 8) You start by picking a character from the bag. When everyone has a character the characters are placed at the go spot. Players pick a card and move that many spaces. If a player lands on the same spot the other player is on then the other player gets sent back 10 spaces.
 * 9) The rules are that everyone gets a character and moves the exact number of spaces that the card instructs you to.
 * 10) The game is slow paced because it takes a while to get around the board 4 times.
 * 11) The game is challenging because other players will be racing for start against you.
 * A: Sorry! is the original game. B: The core mechanic of the game is moving.

Astroplay
Amy Sator is the designer of this game too.The topic is adventure and action in sci-fi. People from 8 years and older can play. The goal is to make it to the end of the game by going to the goal point (the square with the star on it). That is how to pass a level. the core mechanic of this game is moving. Elements are: When you want to begin the game you press start. Then you find your player and use the controls to move/control them. find the players way through the obstacles to the star square (goal point).The rule of the game is that you can not bump into other sprites or else you will die and have to start over. The Game is medium paced. It is not to fast and not to slow. Other sprites can move and if they touch the player then the player dies this causes a challenge for the player because there are multiple sprites attacking and moving.
 * Sprites
 * Blocks
 * Weapons