Nicholas-Game-Design

__//What happened to the design brief? What happened to the headings?//__

I have had many ideas that could be potentially used to make to make a creative and successful game, but there are only several ideas that really stand out to me. One idea that i have for a game is making a board game. After playing several board games that the tenth graders made, I realized that board games are fun but effective ways to get a point across. I feel that i am researching a very important issue, and that it needs to be recognized. The way that I could potentially make this game is by making it in the form of the game "Life." In the game, you need to be able to survive unlucky events and be able to make the most money after crossing the finish line. I see my game potentially being like that, as each player has to be able to deal with unlucky events that occur in Chile. Instead of being the winner by making the most money, maybe in order to be the winner you need to help a family of Chile the best, or do the most positive deeds. There are many possibilities to making this game, and I look forward to working on them.

Another possible game idea is making another board game, except the form or design of the game "Monopoly." The way you win that game is by making the most money, and owning the most properties. The game that I may create had the same basis as the monopoly, but instead it will deal with buildings or national landmarks in the country CHILE. In order to win, you need to own the most buildings in the country Chile, and need to have raised the most money for a family you are playing for. I will have twists to the potential new game, as it will not follow rule for rule from the game monopoly. One potential twist that I have is you are not playing for yourself, bu you are playing for a family in Chile. Maybe throughout the game, you will land on spaces on the board that require you to receive a family card. These cards may in tail you to give up some of the money you have earned from the buildings you own, to help the family you have stay alive. Maybe one member of the family has a serious medical issue, and you need to donated a thousand dollars to help that person out. Or maybe a child in the family needs to attend school, but the parents can not afford to pay for it. Then you may have to give the family that money that is needed. This rule is a great way to show people to give back, and it also shows how well you can bounce back after giving away a lot of money. Another twist that I may include in this game is maybe when you land on a certain space on the board, you are required to pick up a disaster card These cards may not be just natural disasters like earthquakes and hurricanes. If a person were to receive one of those cards, the would have to give up one of the properties they own and the property would be fair game to all of the participating players. One disaster that I have in mind that does not include natural disasters, is you being required to pay the government a lot of money because one of the properties you own has tax issues, or violates certain codes that the government has. These problems may seem like they are not a big deal, but with my creative mind, they will be a serious deal.

Core Mechanics- Plot/Storyline Rules Territories Goal

I think that rules are very important when making a game form scratch. If the rules in a new game are not clear, then it will be very difficult for the game to be successful and fun and enjoyable to play. I don't think that rules are difficult to make, but they need to be full of information and facts. I think that rules are a foundation of games, and what is done in the game all comes down to how you do it and the reasons you do it. I believe that many territories will be present in my new game. Whether I decide to make the monopoly game, the Life game, or I decide to make another game, I believe that I will have many spaces on the board, whether they are positive or negative things. I think that making the spaces on the game and naming them may be the best part of making a game. What they do and how they affect players or the course of the game i always found to be amazing.