Kara's-Game-Design


 * IDEAS FOR SERIOUS GAMES**toc

Middle school students enjoy games but teachers don't appreciate that. Teachers feel that students should read and write to gain greater understanding about world issues. The problem to be solved is to make a serious game that is about a world issue.

**Requirements:**

 * 1) Game must be accessible to the intended players
 * 2) Game must be well-paced to be enjoyable
 * 3) Game must be challenging to the intended players.
 * 4) Game must have a clear goal
 * 5) Game must be winable.

** Constraints: **

 * 1) It must be possible to create this game with the tools available to middle school students (computers, wikis, blogs, cardboard, poster board, glue, colored pencils, markers, scissors, rulers, paper cutter, exacto knives, glue guns, found objects, dice, spinners, and other common items found in the home and school)

1. A Serious Game Using Gamestar Mechanic that follows the design brief. I was thinking about how to use Gamestar Mechanic to make a serious game but i am unsure. I think the avatar will be someone trying to live in Darfur. I think it would be difficult to show the problems of Darfur......maybe the enemies could be the different countries fighting with Darfur. i don't know how to get my point across, maybe if you won the game, you helped a man survive the struggles of Darfur. Plus, i can make the setting of the game kind of look like Darfur. I also think that the obstacles in the game using Gamestar mechanics can resemble problems in Darfur.

2. A Serious Game Mod for an Exisiting Boardgame that follows the design brief. I am not sure of a boardgame that will follow the design brief but i am still thinking. I think i will do something like "life'. if i choose that, then i can probably get my point out by showing what the people in Darfur have to do in life. I will like to make it a little faster though to keep it fast-paced, have it a little more challenging so you don't get bored easily, and add something extra that makes it unique.I would also be adding facts during each turn in a shape of an obstacle so they can learn more about Darfur. This helps show how their problems in Darfur really affect their lives and how their everyday routine is different then ours and how we can help.

3. A Serious Game -- Free Choice that follows the design brief. I think i will do ayiti to discuss world issues. it is a serious game and you learn about how people live in Hatii and what they have to give up to survive. this can help do the same thing for Darfur. It is a great game because it is accessible, well paced, enjoyable, challenging, has a clear goal, can be winable-it follows all the requirements. plus, it can be made into a board game. My game can be exactly like that but about another