Melissa's+Design+Plans

=Final Game Designs by Melissa=

Changing China
By: Melissa The population in China is getting out of control and someone needs to change that. This is a game created for 5th grade to 7th graders. The goal is to learn to make the right decisions. Core mechanics: Elements of the game: Pawns: 2 decks of cards: pair of dice paper money paper votes A square board that folds onto fourths and has 54 spaces around the edges. To start the game, set up the board and the cards where they are supposed to go. Then choose a banker, who will control the money throughout the game. Then roll the dice to see who goes first. The person who rolls the highest goes first and so on. To play, you just move the amount of spaces that you rolled and do what it says on the space. If it is blank, then you dont do anything, if it says you lose money you give the money to the bank( not the banker, the bank) if it says that you gain money then get money from the bank( not the banker, the bank). Then whoever has the most votes at the end of the game is the new president. this is a slow paced game. It is slow paced because the players have to do multiple things per turn, there are many spaces, and there are many decisions to make. The challenges are getting votes and making the right choices. Player's goal: To help the people with their population problems and getting them to vote you as the new president (to get the most votes) Designer's Goal: To get the players to learn to make the right decisions and for them to learn how the high population is or will effect the country. I want the player to learn the core value, deciding. I want them to learn to learn more about what the population will do to the country. I want them to ask "Is there a way to avoid these problems?" 'How has the government been helping?" and "What will happen if these problems dont stop?".
 * decide
 * move
 * strategies
 * thinking ahead
 * a red person
 * a yellow person
 * a orange person
 * a blue person
 * a green person
 * actions
 * consistences

Drop the Pop-ulation
By:Melissa The serious issue that this is about is the population. There are too many people in china and in the game you find a way to help China lower it's population and help the country. This is a game for 5th to 7th graders. The goal is to get the thing that will help bring China's population down. Core Mechanic:Moving The elements of the game: To start the game you just open to the game and move around to reach the goal or the key of the level. To play the game, you just need to doge the "bad" sprites and get to unlock the lock or get to the gold star(the goal) depending on the level. Then when you reach the goal of the last level, you win. The story of what you will be doing will be stated at the beginning of each level. The challenges are the sprites. This game is fast paced. It is fast paced because you have to move fast to doge the sprites and get to the next level. Player's Goal: The goal is to reach the last level and pass it. Designer's Goal: The designer's goal is to teach the players what can be done to lower the population rate of China.
 * 3 sprites for level one and 1 more for each level.(lvl2 -4 sprites, lvl3-5 sprites, and so on)
 * 9 keys
 * 9 locks
 * 1 goal
 * the player's sprite.

[[image:Chosen_Design.jpg align="left"]]Living Large
By: Melissa The serious issue would be the over population in China. This overpopulation is a problem because it affects everyone in the country. The age range for this game would be 5th graders to 7th graders. The goal of the game would be to be the player with the best life, the most money and items. The core mechanics would be greed. Elements: Pawns: paper money A deck of "action" cards A deck of "item" cards To start the game, you just place the cards where they are marked to go. Then roll the dice to see who goes first. The person who rolled the highest goes first and so on. Then roll the dice and move that amount of spaces. Next, you do what the space says. Then the next player, and so on. Then the person with the most money or the most things that are worth the most wins. This is a slow paced game. It is slow paced because there are multiple things being done per turn. This game is challenging because there are many spaces, where you would lose money or items. The original game was Monopoly. The core mechanic of Monopoly is deciding.
 * on red person
 * one green person
 * one purple person
 * one blue person
 * one pink person