Madeline's+Design+Plans

5-22-10 These designs are considerably incomplete and must be completed before moving on to the next steps. If the work is available in hard copy, please provide documentation. =Final Game Designs by Madeline=

Maria's Big Trip #1
This game will have blocks that match the enviornment. Your avatar will have heroic characteristics, and should change your perspective on the world. This game will consist of a narrative to explain the game's situation. Why is it so important that your avatar is hero like? How does this affect your perspective of the world? These questions should be asked while the player plays the game. This game's goal core mechanic is rescuing.

Maria's Big Trip #2
your plans go here

Design Plan #3:
Board Game Edition of Floating Heros Maria's Big Trip #3 by Madeline Aleman What you need for this game
 * One game board
 * One stop watch
 * Characters with heroic characteristics (made of card board)
 * 1 die

The core mechanic of this game is to time yourself. It's a fast paced game. You must help Maria deliver the package to her Uncle in Cuba without nay conflicts. Hurry though, time will run out! The serious issue this is based on the trading system with the U.S and Cuba.