Ali's+Design+Plans

=Final Game Designs by Ali=

Surviving Hunger in Chile by Dan Franklin

 * Topic**: Earthquake in Chile


 * Goal:** Reach the block at the end of the game.


 * Audience:** Middle school students


 * Core** **Mechanics**: Moving


 * Accessibility of the Game:** Any device with an internet connection

The game of Surviving the Earthquake shall include: Four pawns
 * Elements**:
 * 1) An avatar
 * 2) An enemy
 * 3) A goal block
 * 4) A few obstacles to move around

The grid: A 11 by 16 grid with a few obstacles in the way of a goal block. The obstacles include
 * enemies
 * enemy blocks
 * locked doors
 * regular blocks

__Rules__: You must use the directional pad on your keyboard to move around in the community. You will try to avoid the enemy and reach the block or goal. This goal in real life would be all the neccessitiies they need to survive.

__Challenge__: It will be difficult to avoid all the enemies and enemy blocks in your way. The game will also be timed. If you do not finish in a certain amount of time then you will lose. You may haveto play this game more than once in order to win.


 * Desingner's goal:** I wish for the player to realize how he or she is fortunate and how unfortunate Chile is. I want them to feel sympathetic and take an extra step to help them out. They can do this by donating whatever they can.

Race to the Food in Chlie by Don Franklin

 * Topic**: Earthquake in Chile


 * Goal:** Reach the 64th square first to get to your necessities


 * Audience:** Middle School students


 * Core Mechanics:** Racing


 * Accessibility of the Game:** The Game Board that the game is played on

The game of Race to the Food in Chile shall include: Four **pawns** A die
 * Elements:**
 * 1) Player "A" mover
 * 2) Player "B" mover
 * 3) Player "C" mover
 * 4) Player "D" mover

The **board**: Square board that consists if 64 numbered spaces in even rows of eight.
 * Five food thieves
 * Five energy boosters
 * Gameplay**:A player chooses a mover. Players start before the first space. They take turns rolling the die, and move their movers around the board according the number rolled.
 * If a player lands on a space with a energy booster on it, he or she goes up the energy boosterto the space where the energy booster stops. Energy booster are a positive thing and can only take you up towards the objective of the game.
 * If the player lands on a space with a food thief, he or she goes down the food thief to the space where the food thief stops. Food thieves are a negitave thing and can only take you down away from the objective of the game.


 * Original Game:** Snakes and Ladders and its core mechanic is moving


 * Desingner's goal:** I wish for the player to realize how he or she is fortunate and how unfortunate Chile is. I want them to feel sympathetic and take an extra step to help them out. They can do this by donating whatever they can.

Accessibility of the Game: Any device with an internet connection
The game of Fighting off in Chile shall include: Four pawns
 * Elements**:
 * 1) An avatar
 * 2) Many Enemies
 * 3) A goal block
 * 4) A few obstacles to move around

The grid: A 11 by 16 grid with a few obstacles in the way of a goal block. The obstacles include
 * enemies
 * enemy blocks
 * regular blocks

__Rules__: You must use the directional pad on your keyboard to move around in the community. You will try to kill all the enemies and kick them off your land. This land in real life would be your property being stolen by desperate and hungrry thieves..
 * Game play:**

__Challenge__: It will be difficult to kill all the enemies in your way. The game will also be timed. If you do not finish in a certain amount of time then you will lose. You may have to play this game more than once in order to win.


 * Desingner's goal:** I wish for the player to realize how he or she is fortunate and how unfortunate Chile is. I want them to feel sympathetic and take an extra step to help them out. They can do this by donating whatever they can.