Johns-Final-Design-Plans

=Final Game Designs by John=

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The Favelas
1. The Favelas 2. Jackie Buckley 3. Poverty, drugs, and crime in the Favelas of Rio de Janerio 4. 10-Adult 5. Guide your poverty stricken character to the end of the game by making money and purchasing properties to try to make money 6. Strategy and choices 7. Game Pieces: - 4 pawns -boy -girl -man -woman -Game Cards -Green -Yellow -Blue -Red -Game Board -Monopoly Board with modifications -"Other" Pieces -Die -Spinner 8. To decide who gets to move first, each person roles the die once, whomever gets the highest number on there roll gets the first roll and moves there pawn that amount of spaces. 9. Similar rules to Monopoly except that there are certain situations in which you automatically win (e.x. Own all 4 of the most expensive properties for 10 turns in a row) and some that you lose (you have no health (explained later)). Also an added variable in the game is the of health, stamina, and resistance to disease. If you don't have a certain amount of each your actions can be limited and can effect each other (e.x. have no resistance and you lose one health per turn). Events and actions on things such as cards can deplete all 3 of the special variables.

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